🔗 Homoiconicity
In computer programming, homoiconicity (from the Greek words homo- meaning "the same" and icon meaning "representation") is a property of some programming languages. A language is homoiconic if a program written in it can be manipulated as data using the language, and thus the program's internal representation can be inferred just by reading the program itself. For example, a Lisp program is written as a regular Lisp list, and can be manipulated by other Lisp code. In homoiconic languages, all code can be accessed and transformed as data, using the same representation. This property is often summarized by saying that the language treats "code as data".
In a homoiconic language, the primary representation of programs is also a data structure in a primitive type of the language itself. This makes metaprogramming easier than in a language without this property: reflection in the language (examining the program's entities at runtime) depends on a single, homogeneous structure, and it does not have to handle several different structures that would appear in a complex syntax.
As noted above, a commonly cited example is Lisp, which was created to allow for easy list manipulations and where the structure is given by S-expressions that take the form of nested lists. Lisp programs are written in the form of lists; the result is that the program can access its own functions and procedures while running, and programmatically alter itself on the fly. Homoiconic languages typically include full support of syntactic macros, allowing the programmer to express transformations of programs in a concise way. Examples are the programming languages Clojure (a contemporary dialect of Lisp), Rebol (also its successor Red), Refal, Prolog, and more recently Julia.
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- "Homoiconicity" | 2016-01-19 | 20 Upvotes 5 Comments