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🔗 Senet: board game from predynastic and ancient Egypt

🔗 Ancient Egypt 🔗 Board and table games

Senet (or senat) is a board game from ancient Egypt, whose original rules are the subject of conjecture. The oldest hieroglyph resembling a senet game dates to around 3100 BC. The full name of the game in Egyptian is thought to have been zn.t n.t ḥˁb, meaning the "game of passing".

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🔗 Garden path sentence

🔗 Linguistics 🔗 Linguistics/Applied Linguistics

A garden-path sentence is a grammatically correct sentence that starts in such a way that a reader's most likely interpretation will be incorrect; the reader is lured into a parse that turns out to be a dead end or yields a clearly unintended meaning. "Garden path" refers to the saying "to be led down [or up] the garden path", meaning to be deceived, tricked, or seduced. In A Dictionary of Modern English Usage, Fowler describes such sentences as unwittingly laying a "false scent".

Such a sentence leads the reader toward a seemingly familiar meaning that is actually not the one intended. It is a special type of sentence that creates a momentarily ambiguous interpretation because it contains a word or phrase that can be interpreted in multiple ways, causing the reader to begin to believe that a phrase will mean one thing when in reality it means something else. When read, the sentence seems ungrammatical, makes almost no sense, and often requires rereading so that its meaning may be fully understood after careful parsing.

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🔗 Friendship Paradox

🔗 Mathematics 🔗 Statistics 🔗 Sociology

The friendship paradox is the phenomenon first observed by the sociologist Scott L. Feld in 1991 that most people have fewer friends than their friends have, on average. It can be explained as a form of sampling bias in which people with greater numbers of friends have an increased likelihood of being observed among one's own friends. In contradiction to this, most people believe that they have more friends than their friends have.

The same observation can be applied more generally to social networks defined by other relations than friendship: for instance, most people's sexual partners have had (on the average) a greater number of sexual partners than they have.

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🔗 Paris syndrome

🔗 France 🔗 France/Paris 🔗 Psychology 🔗 Travel and Tourism

Paris syndrome (French: syndrome de Paris, Japanese: パリ症候群, pari shōkōgun) is a condition exhibited by some individuals when visiting or going on vacation to Paris, as a result of extreme shock at discovering that Paris is different from their expectations. The syndrome is characterized by a number of psychiatric symptoms such as acute delusional states, hallucinations, feelings of persecution (perceptions of being a victim of prejudice, aggression, or hostility from others), derealization, depersonalization, anxiety, and also psychosomatic manifestations such as dizziness, tachycardia, sweating, and others, such as vomiting. Similar syndromes include Jerusalem syndrome and Stendhal syndrome. The condition is commonly viewed as a severe form of culture shock. It is particularly noted among Japanese travellers. It is not listed as a recognised condition in the Diagnostic and Statistical Manual of Mental Disorders.

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🔗 Pugachev's Cobra

🔗 Aviation 🔗 Military history 🔗 Military history/Military aviation 🔗 Military history/Military science, technology, and theory 🔗 Aviation/aircraft

In aerobatics the Cobra maneuver, also known as just the Cobra, is a dramatic and demanding maneuver in which an airplane flying at a moderate speed suddenly raises the nose momentarily to the vertical position and slightly beyond, before dropping it back to normal, effectively making the plane a full body air brake.

The maneuver relies on the ability of the plane to be able to quickly change alpha which momentarily stalls the plane without overloading the airframe and powerful engine thrust to maintain approximately constant altitude through the entire move. It is an impressive maneuver to demonstrate an aircraft's pitch control authority, high alpha stability and engine-versus-inlet compatibility, as well as the pilot's skill.

Although the maneuver is mainly performed at air shows it has use in close range air combat as a last ditch maneuver to make a pursuing plane overshoot. There is currently no widely spread or readily available evidence of the Cobra being used in real combat, although, there are records of it being used during mockup-dogfights and during border protection.

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🔗 6174

🔗 Numbers

The number 6174 is known as Kaprekar's constant after the Indian mathematician D. R. Kaprekar. This number is renowned for the following rule:

  1. Take any four-digit number, using at least two different digits (leading zeros are allowed).
  2. Arrange the digits in descending and then in ascending order to get two four-digit numbers, adding leading zeros if necessary.
  3. Subtract the smaller number from the bigger number.
  4. Go back to step 2 and repeat.

The above process, known as Kaprekar's routine, will always reach its fixed point, 6174, in at most 7 iterations. Once 6174 is reached, the process will continue yielding 7641 – 1467 = 6174. For example, choose 1459:

The only four-digit numbers for which Kaprekar's routine does not reach 6174 are repdigits such as 1111, which give the result 0000 after a single iteration. All other four-digit numbers eventually reach 6174 if leading zeros are used to keep the number of digits at 4. For numbers with three identical numbers and a fourth number that is one number higher or lower (such as 2111), it is essential to treat 3-digit numbers with a leading zero; for example: 2111 – 1112 = 0999; 9990 – 999 = 8991; 9981 – 1899 = 8082; 8820 – 288 = 8532; 8532 – 2358 = 6174.

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🔗 Simulacra and Simulation

🔗 Philosophy 🔗 Philosophy/Philosophical literature 🔗 Books

Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by Jean Baudrillard, in which the author seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.

Simulacra are copies that depict things that either had no original, or that no longer have an original. Simulation is the imitation of the operation of a real-world process or system over time.

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🔗 Arcosanti

🔗 United States 🔗 Architecture 🔗 Urban studies and planning 🔗 United States/Arizona

Arcosanti is a projected experimental town with a molten bronze bell casting business in Yavapai County, central Arizona, 70 mi (110 km) north of Phoenix, at an elevation of 3,732 feet (1,130 meters). Its arcology concept was posited by the Italian-American architect, Paolo Soleri (1919–2013). He began construction in 1970, to demonstrate how urban conditions could be improved while minimizing the destructive impact on the earth. He taught and influenced generations of architects and urban designers who studied and worked with him there to build the proposed "town".

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🔗 Baumol Effect

🔗 Economics

Baumol's cost disease (or the Baumol effect) is the rise of salaries in jobs that have experienced no or low increase of labor productivity, in response to rising salaries in other jobs that have experienced higher labor productivity growth. This pattern seemingly goes against the theory in classical economics in which real wage growth is closely tied to labor productivity changes. The phenomenon was described by William J. Baumol and William G. Bowen in the 1960s.

The rise of wages in jobs without productivity gains is from the requirement to compete for employees with jobs that have experienced gains and so can naturally pay higher salaries, just as classical economics predicts. For instance, if the retail sector pays its managers 19th-century-style salaries, the managers may decide to quit to get a job at an automobile factory, where salaries are higher because of high labor productivity. Thus, managers' salaries are increased not by labor productivity increases in the retail sector but by productivity and corresponding wage increases in other industries.

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🔗 Whale fall

🔗 Death 🔗 Cetaceans 🔗 Mammals 🔗 Oceans

A whale fall occurs when the carcass of a whale has fallen onto the ocean floor at a depth greater than 1,000 m (3,300 ft), in the bathyal or abyssal zones. On the sea floor, these carcasses can create complex localized ecosystems that supply sustenance to deep-sea organisms for decades. This is unlike in shallower waters, where a whale carcass will be consumed by scavengers over a relatively short period of time. Whale falls were first observed in the late 1970s with the development of deep-sea robotic exploration. Since then, several natural and experimental whale falls have been monitored through the use of observations from submersibles and remotely operated underwater vehicles (ROVs) in order to understand patterns of ecological succession on the deep seafloor.

Deep sea whale falls are thought to be hotspots of adaptive radiation for specialized fauna. Organisms that have been observed at deep-sea whale fall sites include giant isopods, squat lobsters, bristleworms, prawns, shrimp, lobsters, hagfish, Osedax, crabs, sea cucumbers, and sleeper sharks. In the past three years whale fall sites have come under scrutiny, and new species have been discovered, including potential whale fall specialists. It has been postulated that whale falls generate biodiversity by providing evolutionary stepping stones for multiple lineages to move and adapt to new environmentally-challenging habitats. Researchers estimate that 690,000 carcasses/skeletons of the nine largest whale species are in one of the four stages of succession at any one time. This estimate implies an average spacing of 12 km (7.5 mi) and as little as 5 km (3.1 mi) along migration routes. They hypothesize that this distance is short enough to allow larvae to disperse/migrate from one to another.

Whale falls are able to occur in the deep open ocean due to cold temperatures and high hydrostatic pressures. In the coastal ocean, a higher incidence of predators as well as warmer waters hasten the decomposition of whale carcasses. Carcasses may also float due to decompositional gases, keeping the carcass at the surface. The bodies of most great whales (baleen and sperm whales) are slightly denser than the surrounding seawater, and only become positively buoyant when the lungs are filled with air. When the lungs deflate, the whale carcasses can reach the seafloor quickly and relatively intact due to a lack of significant whale fall scavengers in the water column. Once in the deep-sea, cold temperatures slow decomposition rates, and high hydrostatic pressures increase gas solubility, allowing whale falls to remain intact and sink to even greater depths.

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