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π Casu Martzu
Casu martzu (Sardinian pronunciation:Β [Λkazu ΛmaΙΎtsu]; literally 'rotten/putrid cheese'), sometimes spelled casu marzu, and also called casu modde, casu cundΓdu and casu frΓ zigu in Sardinian language, is a traditional Sardinian sheep milk cheese that contains live insect larvae (maggots). A variation of the cheese, casgiu merzu, is also produced in some Southern Corsican villages like Sartene.
Derived from pecorino, casu martzu goes beyond typical fermentation to a stage of decomposition, brought about by the digestive action of the larvae of the cheese fly of the Piophilidae family. These larvae are deliberately introduced to the cheese, promoting an advanced level of fermentation and breaking down of the cheese's fats. The texture of the cheese becomes very soft, with some liquid (called lΓ grima, Sardinian for "teardrop") seeping out. The larvae themselves appear as translucent white worms, roughly 8Β mm (0.3Β in) long.
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- "Casu Martzu" | 2021-06-19 | 209 Upvotes 175 Comments
π Bunkers in Albania
Concrete military bunkers are a ubiquitous sight in Albania, with an average of 5.7 bunkers for every square kilometer (14.7 per square mile). The bunkers (Albanian: bunkerΓ«t) were built during the Hoxhaist government led by the Leader Enver Hoxha from the 1960s to the 1980s, as the government fortified Albania by building more than 750,000 bunkers.
Hoxha's program of "bunkerization" (bunkerizimi) resulted in the construction of bunkers in every corner of the then-People's Socialist Republic of Albania, ranging from mountain passes to city streets. They were never used for their intended purpose during the years that Hoxha governed. The cost of constructing them was a drain on Albania's resources, diverting them away from dealing with the country's housing shortage and poor roads.
The bunkers were abandoned following the dissolution of the communist government in 1992. A few were used in the Insurrection of 1997 and the Kosovo War of 1999. Most are now derelict, though some have been reused for a variety of purposes, including residential accommodation, cafΓ©s, storehouses, and shelters for animals or the homeless.
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- "Bunkers in Albania" | 2025-01-16 | 215 Upvotes 168 Comments
π The Landlord's Game
The Landlord's Game is a board game patented in 1904 by Elizabeth Magie as U.S. Patent 748,626. It is a realty and taxation game intended to educate users about Georgism. It is the inspiration for the board game Monopoly.
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- "The Landlord's Game" | 2021-04-20 | 214 Upvotes 168 Comments
π Memento Mori
Memento mori (Latin for 'remember that you [have to] die') is an artistic or symbolic trope acting as a reminder of the inevitability of death. The concept has its roots in the philosophers of classical antiquity and Christianity, and appeared in funerary art and architecture from the medieval period onwards.
The most common motif is a skull, often accompanied by one or more bones. Often this alone is enough to evoke the trope, but other motifs such as a coffin, hourglass and wilting flowers signified the impermanence of human life. Often these function within a work whose main subject is something else, such as a portrait, but the vanitas is an artistic genre where the theme of death is the main subject. The Danse Macabre and Death personified with a scythe as the Grim Reaper are even more direct evocations of the trope.
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- "Memento Mori" | 2022-11-16 | 226 Upvotes 154 Comments
π Kriegspiel
Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel (German for war game) developed by Georg von Reiswitz in 1812. In this game each player can see their own pieces, but not those of their opponent. For this reason, it is necessary to have a third person (or computer) act as an umpire, with full information about the progress of the game. When it is a player's turn he or she will attempt a move, which the umpire will declare to be 'legal' or 'illegal'. If the move is illegal, the player tries again; if it is legal, that move stands. Each player is given information about checks and captures. They may also ask the umpire if there are any legal captures with a pawn. Since the position of the opponent's pieces is unknown, Kriegspiel is a game of imperfect information. The game is sometimes referred to as blind chess.
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- "Kriegspiel" | 2019-07-31 | 291 Upvotes 88 Comments
π AI Winter
In the history of artificial intelligence, an AI winter is a period of reduced funding and interest in artificial intelligence research. The term was coined by analogy to the idea of a nuclear winter. The field has experienced several hype cycles, followed by disappointment and criticism, followed by funding cuts, followed by renewed interest years or decades later.
The term first appeared in 1984 as the topic of a public debate at the annual meeting of AAAI (then called the "American Association of Artificial Intelligence"). It is a chain reaction that begins with pessimism in the AI community, followed by pessimism in the press, followed by a severe cutback in funding, followed by the end of serious research. At the meeting, Roger Schank and Marvin Minskyβtwo leading AI researchers who had survived the "winter" of the 1970sβwarned the business community that enthusiasm for AI had spiraled out of control in the 1980s and that disappointment would certainly follow. Three years later, the billion-dollar AI industry began to collapse.
Hype is common in many emerging technologies, such as the railway mania or the dot-com bubble. The AI winter was a result of such hype, due to over-inflated promises by developers, unnaturally high expectations from end-users, and extensive promotion in the media . Despite the rise and fall of AI's reputation, it has continued to develop new and successful technologies. AI researcher Rodney Brooks would complain in 2002 that "there's this stupid myth out there that AI has failed, but AI is around you every second of the day." In 2005, Ray Kurzweil agreed: "Many observers still think that the AI winter was the end of the story and that nothing since has come of the AI field. Yet today many thousands of AI applications are deeply embedded in the infrastructure of every industry."
Enthusiasm and optimism about AI has increased since its low point in the early 1990s. Beginning about 2012, interest in artificial intelligence (and especially the sub-field of machine learning) from the research and corporate communities led to a dramatic increase in funding and investment.
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- "AI Winter" | 2024-10-08 | 11 Upvotes 2 Comments
- "AI Winter" | 2019-11-25 | 55 Upvotes 41 Comments
- "AI winter" | 2007-10-25 | 16 Upvotes 1 Comments
π Everyone should be taught these [List of fallacies]
In reasoning to argue a claim, a fallacy is reasoning that is evaluated as logically incorrect and that undermines the logical validity of the argument and permits its recognition as unsound. Regardless of their soundness, all registers and manners of speech can demonstrate fallacies.
Because of their variety of structure and application, fallacies are challenging to classify so as to satisfy all practitioners. Fallacies can be classified strictly by either their structure or content, such as classifying them as formal fallacies or informal fallacies, respectively. The classification of informal fallacies may be subdivided into categories such as linguistic, relevance through omission, relevance through intrusion, and relevance through presumption. On the other hand, fallacies may be classified by the process by which they occur, such as material fallacies (content), verbal fallacies (linguistic), and again formal fallacies (error in inference). In turn, material fallacies may be placed into the more general category of informal fallacies, while formal fallacies may be clearly placed into the more precise category of logical (deductive) fallacies. Yet, verbal fallacies may be placed into either informal or deductive classifications; compare equivocation which is a word or phrase based ambiguity (e.g., "he is mad", which may refer to either him being angry or clinically insane) to the fallacy of composition which is premise and inference based ambiguity (e.g., "this must be a good basketball team because each of its members is an outstanding player").
The conscious or habitual use of fallacies as rhetorical devices is prevalent in the desire to persuade when the focus is more on communication and eliciting common agreement rather than on the correctness of the reasoning. The effective use of a fallacy by an orator may be considered clever, but by the same token, the reasoning of that orator should be recognized as unsound, and thus the orator's claim, supported by an unsound argument, will be regarded as unfounded and dismissed.
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- "List of Fallacies (Wikipedia)" | 2021-01-30 | 28 Upvotes 3 Comments
- "List of fallacies" | 2010-03-01 | 59 Upvotes 23 Comments
π Initial Stress-Derived Noun
Initial-stress derivation is a phonological process in English that moves stress to the first syllable of verbs when they are used as nouns or adjectives. (This is an example of a suprafix.) This process can be found in the case of several dozen verb-noun and verb-adjective pairs and is gradually becoming more standardized in some English dialects, but it is not present in all. The list of affected words differs from area to area, and often depends on whether a word is used metaphorically or not. At least 170 verb-noun or verb-adjective pairs exist. Some examples are:
- record.
- as a verb, "Remember to recΓ³rd the show!".
- as a noun, "I'll keep a rΓ©cord of that request."
- permit.
- as a verb, "I won't permΓt that."
- as a noun, "We already have a pΓ©rmit."
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- "Initial Stress-Derived Noun" | 2021-05-22 | 215 Upvotes 160 Comments
π 54% of adults in the United States have prose literacy below the 6th-grade level
A 2019 report by the National Center for Education Statistics determined that mid to high literacy in the United States is 79% with 21% of American adults categorized as having "low level English literacy," including 4.1% classified as "functionally illiterate" and an additional 4% that could not participate. According to the U.S. Department of Education, 54% of adults in the United States have prose literacy below the 6th-grade level.
In many nations, the ability to read a simple sentence suffices as literacy, and was the previous standard for the U.S. The definition of literacy has changed greatly; the term is presently defined as the ability to use printed and written information to function in society, to achieve one's goals, and to develop one's knowledge and potential.
The United States Department of Education assesses literacy in the general population through its National Assessment of Adult Literacy (NAAL). The NAAL survey defines three types of literacy:
- prose literacy: the knowledge and skills needed to search, comprehend, and use continuous texts. Examples include editorials, news stories, brochures, and instructional materials.
- document literacy: the knowledge and skills needed to search, comprehend, and use non-continuous texts in various formats. Examples include job applications, payroll forms, transportation schedules, maps, tables, and drug and food labels.
- quantitative literacy: the knowledge and skills required to identify and perform computations, either alone or sequentially, using numbers embedded in printed materials. Examples include balancing a checkbook, figuring out tips, completing an order form, or determining an amount.
Modern jobs often demand a high level of literacy, and its lack in adults and adolescents has been studied extensively.
According to a 1992 survey, about 40 million adults had Level 1 literary competency, the lowest level, comprising understanding only basic written instructions. A number of reports and studies are published annually to monitor the nation's status, and initiatives to improve literacy rates are funded by government and external sources.
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- "54% of adults in the United States have prose literacy below the 6th-grade level" | 2021-12-29 | 166 Upvotes 207 Comments
π Los Alamos Chess
Los Alamos chess (or anti-clerical chess) is a chess variant played on a 6Γ6 board without bishops. This was the first chess-like game played by a computer program. This program was written at Los Alamos Scientific Laboratory by Paul Stein and Mark Wells for the MANIAC I computer in 1956. The reduction of the board size and the number of pieces from standard chess was due to the very limited capacity of computers at the time.
The program was very simple, containing only about 600 instructions. It was mostly a minimax tree search and could look four plies ahead. For scoring the board at the end of the four-ply lookahead, it estimates a score for material and a score for mobility, then adds them up. Pseudocode for the chess program is described in Figure 11.4 of Newell, 2019. In 1958, a revised version was written for MANIAC II for full 8Γ8 chess, though its pseudocode was never published. There is a record of a single game by it, circa November 1958 (Table 11.2 of Newell, 2019).
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- "Los Alamos Chess" | 2024-04-02 | 265 Upvotes 107 Comments