Popular Articles (Page 9)

Hint: You are looking at the most popular articles. If you are interested in popular topics instead, click here.

πŸ”— Shepard Tone

πŸ”— Professional sound production

A Shepard tone, named after Roger Shepard, is a sound consisting of a superposition of sine waves separated by octaves. When played with the bass pitch of the tone moving upward or downward, it is referred to as the Shepard scale. This creates the auditory illusion of a tone that continually ascends or descends in pitch, yet which ultimately seems to get no higher or lower.

Discussed on

πŸ”— Cat Gap

πŸ”— Palaeontology

The cat gap is a period in the fossil record of approximately 25 to 18.5 million years ago in which there are few fossils of cats or cat-like species found in North America. The cause of the "cat gap" is disputed, but may have been caused by changes in the climate (global cooling), changes in the habitat and environmental ecosystem, the increasingly hypercarnivorous trend of the cats (especially the nimravids), volcanic activity, evolutionary changes in dental morphology of the Canidae species present in North America, or a periodicity of extinctions called van der Hammen cycles.

Discussed on

πŸ”— Wikipedia users edits over 90k uses of β€œcomprised of”

I have edited thousands of articles so that they do not contain the phrase "comprised of". Edit summaries for those edits usually refer to this page.

This page explains the purpose of these edits and the project in general.

Discussed on

πŸ”— Open Cola

πŸ”— Computing πŸ”— Food and drink πŸ”— Brands πŸ”— Food and drink/Beverages

OpenCola is a brand of open-source cola, where the instructions for making it are freely available and modifiable. Anybody can make the drink, and anyone can modify and improve on the recipe. It was launched in 2001 by free software P2P company Opencola, to promote their open-source software concept.

Discussed on

πŸ”— _NSAKEY

πŸ”— Computer Security πŸ”— Computer Security/Computing πŸ”— Microsoft Windows πŸ”— Microsoft Windows/Computing πŸ”— Cryptography πŸ”— Cryptography/Computer science

_NSAKEY was a variable name discovered in an operating system from Microsoft in 1999. The variable contained a 1024-bit public key; such keys are used in cryptography for encryption and authentication. Due to the name it was speculated that the key was owned by the United States National Security Agency (the NSA) which would allow the intelligence agency to subvert any Windows user's security. Microsoft denied the speculation and said that the key's name came from the NSA being the technical review authority for U.S. cryptography export controls.

The key was discovered in a Windows NT 4 Service Pack 5 (which had been released unstripped of its symbolic debugging data) in August 1999 by Andrew D. Fernandes of Cryptonym Corporation.

Discussed on

πŸ”— Monty Hall Problem

πŸ”— Mathematics πŸ”— Television πŸ”— Statistics πŸ”— Game theory πŸ”— Television/Television game shows

The Monty Hall problem is a brain teaser, in the form of a probability puzzle, loosely based on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975 (Selvin 1975a), (Selvin 1975b). It became famous as a question from a reader's letter quoted in Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990 (vos Savant 1990a):

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

Vos Savant's response was that the contestant should switch to the other door (vos Savant 1990a). Under the standard assumptions, contestants who switch have a 2/3 chance of winning the car, while contestants who stick to their initial choice have only a 1/3 chance.

The given probabilities depend on specific assumptions about how the host and contestant choose their doors. A key insight is that, under these standard conditions, there is more information about doors 2 and 3 than was available at the beginning of the game when door 1 was chosen by the player: the host's deliberate action adds value to the door he did not choose to eliminate, but not to the one chosen by the contestant originally. Another insight is that switching doors is a different action than choosing between the two remaining doors at random, as the first action uses the previous information and the latter does not. Other possible behaviors than the one described can reveal different additional information, or none at all, and yield different probabilities. Yet another insight is that your chance of winning by switching doors is directly related to your chance of choosing the winning door in the first place: if you choose the correct door on your first try, then switching loses; if you choose a wrong door on your first try, then switching wins; your chance of choosing the correct door on your first try is 1/3, and the chance of choosing a wrong door is 2/3.

Many readers of vos Savant's column refused to believe switching is beneficial despite her explanation. After the problem appeared in Parade, approximately 10,000 readers, including nearly 1,000 with PhDs, wrote to the magazine, most of them claiming vos Savant was wrong (Tierney 1991). Even when given explanations, simulations, and formal mathematical proofs, many people still do not accept that switching is the best strategy (vos Savant 1991a). Paul ErdΕ‘s, one of the most prolific mathematicians in history, remained unconvinced until he was shown a computer simulation demonstrating vos Savant’s predicted result (Vazsonyi 1999).

The problem is a paradox of the veridical type, because the correct choice (that one should switch doors) is so counterintuitive it can seem absurd, but is nevertheless demonstrably true. The Monty Hall problem is mathematically closely related to the earlier Three Prisoners problem and to the much older Bertrand's box paradox.

Discussed on

πŸ”— Bloom's 2 sigma problem

πŸ”— Psychology πŸ”— Education

Bloom's 2 sigma problem refers to an educational phenomenon observed by educational psychologist Benjamin Bloom and initially reported in 1984 in the journal Educational Researcher. Bloom found that the average student tutored one-to-one using mastery learning techniques performed two standard deviations better than students who learn via conventional instructional methods β€” that is, "the average tutored student was above 98% of the students in the control class". Additionally, the variation of the students' achievement changed: "about 90% of the tutored students ... attained the level of summative achievement reached by only the highest 20%" of the control class. Bloom's graduate students J. Anania and A. J. Burke conducted studies of this effect at different grade levels and in different schools, observing students with "great differences in cognitive achievement, attitudes, and academic self-concept".

Discussed on

πŸ”— The Buzzer

πŸ”— Russia πŸ”— Russia/technology and engineering in Russia πŸ”— Russia/mass media in Russia πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Military history/Intelligence πŸ”— Military history/Russian, Soviet and CIS military history πŸ”— Radio Stations

UVB-76, also known as "The Buzzer", is a nickname given by radio listeners to a shortwave radio station that broadcasts on the frequencies 4625 and 4810 kHz. It broadcasts a short, monotonous buzz toneΒ , repeating at a rate of approximately 25 tones per minute, 24 hours per day. Sometimes, the buzzer signal is interrupted and a voice transmission in Russian takes place. The first reports were made of a station on this frequency in 1973.

Discussed on

πŸ”— Aphantasia

πŸ”— Medicine πŸ”— Psychology πŸ”— Disability πŸ”— Neuroscience

Aphantasia is a condition where one does not possess a functioning mind's eye and cannot voluntarily visualize imagery. The phenomenon was first described by Francis Galton in 1880 but has since remained largely unstudied. Interest in the phenomenon renewed after the publication of a study in 2015 conducted by a team led by Professor Adam Zeman of the University of Exeter, which also coined the term aphantasia. Research on the condition is still scarce.

Discussed on