Topic: Business (Page 7)

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🔗 Serial-position effect

🔗 Philosophy 🔗 Philosophy/Logic 🔗 Business 🔗 Politics 🔗 Psychology 🔗 Marketing & Advertising

Serial-position effect is the tendency of a person to recall the first and last items in a series best, and the middle items worst. The term was coined by Hermann Ebbinghaus through studies he performed on himself, and refers to the finding that recall accuracy varies as a function of an item's position within a study list. When asked to recall a list of items in any order (free recall), people tend to begin recall with the end of the list, recalling those items best (the recency effect). Among earlier list items, the first few items are recalled more frequently than the middle items (the primacy effect).

One suggested reason for the primacy effect is that the initial items presented are most effectively stored in long-term memory because of the greater amount of processing devoted to them. (The first list item can be rehearsed by itself; the second must be rehearsed along with the first, the third along with the first and second, and so on.) The primacy effect is reduced when items are presented quickly and is enhanced when presented slowly (factors that reduce and enhance processing of each item and thus permanent storage). Longer presentation lists have been found to reduce the primacy effect.

One theorised reason for the recency effect is that these items are still present in working memory when recall is solicited. Items that benefit from neither (the middle items) are recalled most poorly. An additional explanation for the recency effect is related to temporal context: if tested immediately after rehearsal, the current temporal context can serve as a retrieval cue, which would predict more recent items to have a higher likelihood of recall than items that were studied in a different temporal context (earlier in the list). The recency effect is reduced when an interfering task is given. Intervening tasks involve working memory, as the distractor activity, if exceeding 15 to 30 seconds in duration, can cancel out the recency effect. Additionally, if recall comes immediately after the test, the recency effect is consistent regardless of the length of the studied list, or presentation rate.

Amnesiacs with poor ability to form permanent long-term memories do not show a primacy effect, but do show a recency effect if recall comes immediately after study. People with Alzheimer's disease exhibit a reduced primacy effect but do not produce a recency effect in recall.

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🔗 List of commercial failures in video games

🔗 Companies 🔗 Video games 🔗 Lists 🔗 Business 🔗 Video games/Nintendo 🔗 Popular Culture 🔗 Industrial design 🔗 Video games/Sega

The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.

Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.

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🔗 Dilbert Principle

🔗 Books 🔗 Business 🔗 Comics 🔗 Comics/Comic strips

The Dilbert principle is a concept in management developed by Scott Adams, creator of the comic strip Dilbert, which states that companies tend to systematically promote incompetent employees to management to get them out of the workflow. The Dilbert principle is inspired by the Peter principle, which holds that employees are promoted based on success in their current position until they reach their "level of incompetence" and are no longer promoted. Under the Dilbert principle, employees who were never competent are promoted to management to limit the damage they can do. Adams first explained the principle in a 1995 Wall Street Journal article, and expanded upon it in his 1996 business book The Dilbert Principle.

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🔗 First-Mover Advantage

🔗 Economics 🔗 Business 🔗 Marketing & Advertising 🔗 Guild of Copy Editors

In marketing strategy, first-mover advantage (FMA) is the advantage gained by the initial ("first-moving") significant occupant of a market segment. First-mover advantage may be gained by technological leadership, or early purchase of resources.

A market participant has first-mover advantage if it is the first entrant and gains a competitive advantage through control of resources. With this advantage, first-movers can be rewarded with huge profit margins and a monopoly-like status.

Not all first-movers are rewarded. If the first-mover does not capitalize on its advantage, its "first-mover disadvantages" leave opportunity for new entrants to enter the market and compete more effectively and efficiently than the first-movers; such firms have "second-mover advantage".

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🔗 De Bono's Six Thinking Hats

🔗 Books 🔗 Systems 🔗 Business 🔗 Psychology 🔗 United Kingdom 🔗 Engineering 🔗 Invention 🔗 Systems/Project management 🔗 Method engineering

Six Thinking Hats was written by Dr. Edward de Bono. "Six Thinking Hats" and the associated idea parallel thinking provide a means for groups to plan thinking processes in a detailed and cohesive way, and in doing so to think together more effectively.

In 2005, the tool found some use in the United Kingdom innovation sector, where it was offered by some facilitation companies and had been trialled within the United Kingdom's civil service.

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🔗 Somebody Else's Problem

🔗 Science Fiction 🔗 Business 🔗 Psychology 🔗 Anthropology 🔗 Hitchhiker's Guide to the Galaxy

"Somebody else's problem" (also "someone else's problem") is a phrase used to describe an issue which is dismissed by a person on the grounds that they consider somebody else to be responsible for it. The term is also used to refer to a factor that is "out of scope" in a particular context.

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🔗 Nominative determinism

🔗 Business 🔗 Psychology 🔗 Languages 🔗 Anthroponymy

Nominative determinism is the hypothesis that people tend to gravitate towards areas of work that fit their names. The term was first used in the magazine New Scientist in 1994, after the magazine's humorous Feedback column noted several studies carried out by researchers with remarkably fitting surnames. These included a book on polar explorations by Daniel Snowman and an article on urology by researchers named Splatt and Weedon. These and other examples led to light-hearted speculation that some sort of psychological effect was at work. Since the term appeared, nominative determinism has been an irregularly recurring topic in New Scientist, as readers continue to submit examples. Nominative determinism differs from the related concept aptronym, and its synonyms aptonym, namephreak, and Perfect Fit Last Name, in that it focuses on causality. "Aptronym" merely means the name is fitting, without saying anything about why it has come to fit.

The idea that people are drawn to professions that fit their name was suggested by psychologist Carl Jung, citing as an example Sigmund Freud who studied pleasure and whose surname means "joy". A few recent empirical studies have indicated that certain professions are disproportionately represented by people with appropriate surnames (and sometimes given names), though the methods of these studies have been challenged. One explanation for nominative determinism is implicit egotism, which states that humans have an unconscious preference for things they associate with themselves. An alternative explanation is genetic: a person might be named Smith or Taylor because that was originally their occupation, and they would pass on their genes to their descendants, including an aptitude for activities involving strength in the case of Smith, or dexterity in the case of Taylor.

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🔗 Shotgun clause

🔗 Business

A shotgun clause (or Texas Shootout Clause) is a term of art, rather than a legal term. It is a specific type of exit provision that may be included in a shareholders' agreement, and may often be referred to as a buy-sell agreement. The shotgun clause allows a shareholder to offer a specific price per share for the other shareholder(s)' shares; the other shareholder(s) must then either accept the offer or buy the offering shareholder's shares at that price per share.

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🔗 Ron Conway

🔗 Biography 🔗 California 🔗 California/San Francisco Bay Area 🔗 Finance & Investment 🔗 Business

Ronald Crawford Conway (born March 9, 1951) is an American angel investor and philanthropist, often described as one of Silicon Valley's "super angels". Conway is recognized as a strong networker.

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