Topic: Chess (Page 2)

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πŸ”— Benjamin Franklin's 13 virtues

πŸ”— United States πŸ”— Biography πŸ”— International relations πŸ”— Technology πŸ”— Chess πŸ”— Philosophy πŸ”— Politics πŸ”— Philosophy/Social and political philosophy πŸ”— Biography/science and academia πŸ”— History of Science πŸ”— Philosophy/Philosophers πŸ”— Philosophy/Modern philosophy πŸ”— Cooperatives πŸ”— Philadelphia πŸ”— Biography/politics and government πŸ”— Writing systems πŸ”— Fire Service πŸ”— Biography/Core biographies πŸ”— United States Constitution πŸ”— Politics/American politics πŸ”— Citizendium Porting πŸ”— University of Pennsylvania πŸ”— Pennsylvania πŸ”— United States/U.S. governors

Benjamin Franklin (January 17, 1706 [O.S. January 6, 1705] – April 17, 1790) was an American polymath and one of the Founding Fathers of the United States. Franklin was a leading writer, printer, political philosopher, politician, Freemason, postmaster, scientist, inventor, humorist, civic activist, statesman, and diplomat. As a scientist, he was a major figure in the American Enlightenment and the history of physics for his discoveries and theories regarding electricity. As an inventor, he is known for the lightning rod, bifocals, and the Franklin stove, among other inventions. He founded many civic organizations, including the Library Company, Philadelphia's first fire department and the University of Pennsylvania.

Franklin earned the title of "The First American" for his early and indefatigable campaigning for colonial unity, initially as an author and spokesman in London for several colonies. As the first United States Ambassador to France, he exemplified the emerging American nation. Franklin was foundational in defining the American ethos as a marriage of the practical values of thrift, hard work, education, community spirit, self-governing institutions, and opposition to authoritarianism both political and religious, with the scientific and tolerant values of the Enlightenment. In the words of historian Henry Steele Commager, "In a Franklin could be merged the virtues of Puritanism without its defects, the illumination of the Enlightenment without its heat." To Walter Isaacson, this makes Franklin "the most accomplished American of his age and the most influential in inventing the type of society America would become."

Franklin became a successful newspaper editor and printer in Philadelphia, the leading city in the colonies, publishing the Pennsylvania Gazette at the age of 23. He became wealthy publishing this and Poor Richard's Almanack, which he authored under the pseudonym "Richard Saunders". After 1767, he was associated with the Pennsylvania Chronicle, a newspaper that was known for its revolutionary sentiments and criticisms of British policies.

He pioneered and was the first president of Academy and College of Philadelphia which opened in 1751 and later became the University of Pennsylvania. He organized and was the first secretary of the American Philosophical Society and was elected president in 1769. Franklin became a national hero in America as an agent for several colonies when he spearheaded an effort in London to have the Parliament of Great Britain repeal the unpopular Stamp Act. An accomplished diplomat, he was widely admired among the French as American minister to Paris and was a major figure in the development of positive Franco-American relations. His efforts proved vital for the American Revolution in securing shipments of crucial munitions from France.

He was promoted to deputy postmaster-general for the British colonies in 1753, having been Philadelphia postmaster for many years, and this enabled him to set up the first national communications network. During the revolution, he became the first United States Postmaster General. He was active in community affairs and colonial and state politics, as well as national and international affairs. From 1785 to 1788, he served as governor of Pennsylvania. He initially owned and dealt in slaves but, by the late 1750s, he began arguing against slavery and became an abolitionist.

His life and legacy of scientific and political achievement, and his status as one of America's most influential Founding Fathers, have seen Franklin honored more than two centuries after his death on coinage and the $100 bill, warships, and the names of many towns, counties, educational institutions, and corporations, as well as countless cultural references.

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πŸ”— The Turk

πŸ”— Chess πŸ”— Hungary πŸ”— Turkey

The Turk, also known as the Mechanical Turk or Automaton Chess Player (German: SchachtΓΌrke, "chess Turk"; Hungarian: A TΓΆrΓΆk), was a fake chess-playing machine constructed in the late 18th century. From 1770 until its destruction by fire in 1854 it was exhibited by various owners as an automaton, though it was eventually revealed to be an elaborate hoax. Constructed and unveiled in 1770 by Wolfgang von Kempelen (Hungarian: Kempelen Farkas; 1734–1804) to impress the Empress Maria Theresa of Austria, the mechanism appeared to be able to play a strong game of chess against a human opponent, as well as perform the knight's tour, a puzzle that requires the player to move a knight to occupy every square of a chessboard exactly once.

The Turk was in fact a mechanical illusion that allowed a human chess master hiding inside to operate the machine. With a skilled operator, the Turk won most of the games played during its demonstrations around Europe and the Americas for nearly 84 years, playing and defeating many challengers including statesmen such as Napoleon Bonaparte and Benjamin Franklin. The device was later purchased in 1804 and exhibited by Johann Nepomuk MΓ€lzel. The chess masters who secretly operated it included Johann Allgaier, Boncourt, Aaron Alexandre, William Lewis, Jacques Mouret, and William Schlumberger, but the operators within the mechanism during Kempelen's original tour remain a mystery.

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πŸ”— 1K ZX Chess

πŸ”— Video games πŸ”— Chess

1K ZX Chess is a 1982 chess program for the unexpanded Sinclair ZX81.

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πŸ”— Libro de Los Juegos

πŸ”— Chess πŸ”— Books πŸ”— Board and table games

The Libro de los Juegos (Spanish: "Book of games"), or Libro de axedrez, dados e tablas ("Book of chess, dice and tables", in Old Spanish), was a Spanish translation of Arabic texts on chess, dice and tables (backgammon forebears) games, commissioned by Alfonso X of Castile, Galicia and LeΓ³n and completed in his scriptorium in Toledo in 1283. It contains the earliest European treatise on chess as well as being the oldest document on European tables games, and is an exemplary piece of the literary legacy of the Toledo School of Translators.

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πŸ”— Shatranj, the predecessor of modern chess

πŸ”— Chess πŸ”— India

Shatranj (Arabic: Ψ΄Ψ·Ψ±Ω†Ψ¬β€Ž; Persian: Ψ΄ΨͺΨ±Ω†Ϊ―β€Ž; from Middle Persian chatrang) is an old form of chess, as played in the Sasanian Empire. Its origins are in the Indian game of chaturaαΉ…ga. Modern chess gradually developed from this game, as it was introduced to the western world via contacts in Muslim Andalusia (modern Spain) and in Sicily in the 10th century.

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πŸ”— Mutilated chessboard problem

πŸ”— Chess

The mutilated chessboard problem is a tiling puzzle proposed by philosopher Max Black in his book Critical Thinking (1946). It was later discussed by Solomon W. Golomb (1954), Gamow & Stern (1958) and by Martin Gardner in his Scientific American column "Mathematical Games". The problem is as follows:

Suppose a standard 8Γ—8 chessboard has two diagonally opposite corners removed, leaving 62 squares. Is it possible to place 31 dominoes of size 2Γ—1 so as to cover all of these squares?

Most considerations of this problem in literature provide solutions "in the conceptual sense" without proofs. John McCarthy proposed it as a hard problem for automated proof systems. In fact, its solution using the resolution system of inference is exponentially hard.

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πŸ”— UCI

πŸ”— Video games πŸ”— Chess

The Universal Chess Interface (UCI) is an open communication protocol that enables chess engines to communicate with user interfaces.

πŸ”— Quiescence search

πŸ”— Chess

Quiescence search is an algorithm typically used to extend search at unstable nodes in minimax game trees in game-playing computer programs. It is an extension of the evaluation function to defer evaluation until the position is stable enough to be evaluated statically, that is, without considering the history of the position or future moves from the position. It mitigates the effect of the horizon problem faced by AI engines for various games like chess and Go.

Human players usually have enough intuition to decide whether to abandon a bad-looking move, or search a promising move to a great depth. A quiescence search attempts to emulate this behavior by instructing a computer to search "volatile" positions to a greater depth than "quiet" ones to make sure there are no hidden traps and to get a better estimate of its value.

Any sensible criterion may be used to distinguish "quiet" positions from "volatile" positions. One common criterion is that moves exist in the position that can dramatically change the valuation of the position, such as captures in chess or Go. As the main motive of quiescence search is to get a stable value out of a static evaluation function, it may also make sense to detect wide fluctuations in values returned by a simple heuristic evaluator over several ply, i.e. a history criterion. The quiescence search continues as along as the position remains volatile according to the criterion. In order to get the quiescence search to terminate, plies are usually restricted to moves that deal directly with the threat, such as moves that capture and recapture (often called a 'capture search') in chess. In highly "unstable" games like Go and reversi, a rather large proportion of computer time may be spent on quiescence searching.

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