Topic: Computing (Page 48)

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πŸ”— Gameframe

πŸ”— Video games πŸ”— Computing

A gameframe is a hybrid computer system that was first used in the online video game industry. It is an amalgamation of the different technologies and architectures for supercomputers and mainframes, namely high computing power and high throughput.

πŸ”— Shadow IT

πŸ”— Technology πŸ”— Computing πŸ”— Computing/Computer hardware πŸ”— Business πŸ”— Computing/Software

In big organizations, shadow IT refers to information technology (IT) systems deployed by departments other than the central IT department, to work around the shortcomings of the central information systems.

Shadow IT systems are an important source of innovation, and shadow systems may become prototypes for future central IT solutions.

Discussed on

πŸ”— Link 16

πŸ”— Computing πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Cryptography πŸ”— Cryptography/Computer science πŸ”— Cold War πŸ”— NATO

Link 16 is a military tactical data link network used by NATO and nations allowed by the MIDS International Program Office (IPO). Its specification is part of the family of Tactical Data Links.

With Link 16, military aircraft as well as ships and ground forces may exchange their tactical picture in near-real time. Link 16 also supports the exchange of text messages, imagery data and provides two channels of digital voice (2.4Β kbit/s or 16Β kbit/s in any combination). Link 16 is defined as one of the digital services of the JTIDS / MIDS in NATO's Standardization Agreement STANAG 5516. MIL-STD-6016 is the related United States Department of Defense Link 16 MIL-STD.

πŸ”— Dial Box (Computer Peripheral)

πŸ”— Computing

A dial box is a computer peripheral for direct 3D manipulation e.g. to interactively input the rotation and torsion angles of a model displayed on a computer screen. Dial boxes were common input tools in the first years of interactive 3D graphics and they were available for Silicon Graphics (SGI) or Sun Microsystems and sold with their workstations. Currently they have been replaced by standard computer mouse interaction techniques.

Standard dial box has 8 dials mounted on a plate. The plate is set upright with the help of a stand and usually located next to the computer screen for convenient access. The connection to a computer is made via the serial port (RS-232).

One of the fields of application for dial boxes was molecular graphics.

Discussed on

πŸ”— Bubble Memory

πŸ”— Computing πŸ”— Computing/Computer hardware

Bubble memory is a type of non-volatile computer memory that uses a thin film of a magnetic material to hold small magnetized areas, known as bubbles or domains, each storing one bit of data. The material is arranged to form a series of parallel tracks that the bubbles can move along under the action of an external magnetic field. The bubbles are read by moving them to the edge of the material, where they can be read by a conventional magnetic pickup, and then rewritten on the far edge to keep the memory cycling through the material. In operation, bubble memories are similar to delay-line memory systems.

Bubble memory started out as a promising technology in the 1970s, offering performance similar to core memory, memory density similar to hard drives, and no moving parts. This led many to consider it a contender for a "universal memory" that could be used for all storage needs. The introduction of dramatically faster semiconductor memory chips in the early 1970s pushed bubble into the slow end of the scale and it began to be considered mostly as a replacement for disks. The equally dramatic improvements in hard-drive capacity through the early 1980s made it uncompetitive in price terms for mass storage.

Bubble memory was used for some time in the 1970s and 1980s in applications where its non-moving nature was desirable for maintenance or shock-proofing reasons. The introduction of flash storage and similar technologies rendered even this niche uncompetitive, and bubble disappeared entirely by the late 1980s.

πŸ”— Holographic Data Storage

πŸ”— Technology πŸ”— Computing πŸ”— Computing/Computer hardware

Holographic data storage is a potential technology in the area of high-capacity data storage. While magnetic and optical data storage devices rely on individual bits being stored as distinct magnetic or optical changes on the surface of the recording medium, holographic data storage records information throughout the volume of the medium and is capable of recording multiple images in the same area utilizing light at different angles.

Additionally, whereas magnetic and optical data storage records information a bit at a time in a linear fashion, holographic storage is capable of recording and reading millions of bits in parallel, enabling data transfer rates greater than those attained by traditional optical storage.

πŸ”— Python syntax and semantics

πŸ”— Computing πŸ”— Computing/Software

The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some definite differences between the languages.

πŸ”— Floppy Disk Variants

πŸ”— Computing πŸ”— Computing/Computer hardware

The floppy disk is a data storage and transfer medium that was ubiquitous from the mid-1970s well into the 2000s. Besides the 3Β½-inch and 5ΒΌ-inch formats used in IBM PC compatible systems, or the 8-inch format that preceded them, many proprietary floppy disk formats were developed, either using a different disk design or special layout and encoding methods for the data held on the disk.

πŸ”— Design rule for Camera File system

πŸ”— Computing πŸ”— Photography πŸ”— Computer graphics

Design rule for Camera File system (DCF) is a JEITA specification (number CP-3461) which defines a file system for digital cameras, including the directory structure, file naming method, character set, file format, and metadata format. It is currently the de facto industry standard for digital still cameras. The file format of DCF conforms to the Exif specification, but the DCF specification also allows use of any other file formats.

The latest version of the standard is 2.0 (2010 edition).

πŸ”— Project Looking Glass

πŸ”— Computing πŸ”— Computing/Software πŸ”— Java

Project Looking Glass is a now inactive free software project under the GPL to create an innovative 3D desktop environment for Linux, Solaris, and Windows. It was sponsored by Sun Microsystems.

Looking Glass is programmed in the Java language using the Java 3D system to remain platform independent. Despite the use of graphics acceleration features, the desktop explores the use of 3D windowing capabilities for both existing application programs and ones specifically designed for Looking Glass.

There is a Live CD available from Project Looking Glass. The Looking Glass environment is also included on a Live DVD (FunWorks 2007 edition) from the Granular Linux project.