Topic: Internet culture (Page 3)

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🔗 List of selfie-related injuries and deaths

🔗 Internet culture 🔗 Death 🔗 Lists 🔗 Photography 🔗 Photography/History of photography

This is a list of serious injuries and deaths in which one or more subjects of a selfie were killed or injured, either before, during or after having taken a photo of themselves, with the accident at least in part attributed to the taking of the photo.

The United States Department of Transportation estimated that during 2014, the so-called "year of the selfie", 33,000 people were injured while driving and using a cell-phone in some fashion, which can include talking, listening, and "manual button/control actuation" including taking, uploading, downloading, editing, or opening of selfies. A 2015 survey by Erie Insurance Group found that 4% of all drivers admitted to taking selfies while driving.

The Washington Post reported in January 2016 that "about half" of at least 27 "selfie related" deaths in 2015 had occurred in India. No official datasets on the number of people who died taking selfies in India exists, but reports show from 2014 up to August 2016, there have been at least 54 deaths in India while taking selfies. The Indian Ministry of Tourism asked states to identify and barricade 'selfie danger' areas, its first national attempt to deal with the selfie deaths. Mumbai Police identified at least 16 danger zones after a man drowned attempting to save a selfie-taker. No-selfie zones were also established in certain areas of the Kumbh Mela because organizers feared bottlenecks caused by selfie-takers could spark stampedes.

A 2018 study of news reports showed that between October 2011 and November 2017, there were 259 selfie deaths in 137 incidents reported globally, with the highest occurrences in India, followed by Russia, United States, and Pakistan. The mean age was 23 years old, with male deaths outnumbering female about three to one.

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🔗 Z (Military Symbol)

🔗 Russia 🔗 Internet culture 🔗 Military history 🔗 Europe 🔗 Politics 🔗 Sociology 🔗 Ukraine 🔗 Military history/Russian, Soviet and CIS military history 🔗 European history 🔗 Military history/Military culture, traditions, and heraldry

"Z" is one of several symbols painted on military vehicles of the Russian Armed Forces involved in the 2022 Russian invasion of Ukraine.

The symbol has been used in Russian popular culture as a sign of support for the invasion. Displaying any of the symbols on vehicles in public is illegal in Kazakhstan.

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🔗 Ilya Zhitomirskiy

🔗 Biography 🔗 Russia 🔗 Computing 🔗 Russia/technology and engineering in Russia 🔗 Russia/mass media in Russia 🔗 Internet culture 🔗 New York City 🔗 Biography/science and academia

Ilya Zhitomirskiy (12 October 1989 – 12 November 2011) was a Russian-American software developer and entrepreneur. Zhitomirskiy was a co-founder and developer of the Diaspora social network and the Diaspora free software that powers it.

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🔗 DeCSS Haiku

🔗 Human rights 🔗 Internet culture 🔗 Poetry 🔗 Software 🔗 Software/Computing

DeCSS haiku is a 465-stanza haiku poem written in 2001 by American hacker Seth Schoen as part of the protest action regarding the prosecution of Norwegian programmer Jon Lech Johansen for co-creating the DeCSS software. The poem, written in the spirit of civil disobedience against the DVD Copy Control Association, argues that "code is speech."

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🔗 Hacker Koan

🔗 Computing 🔗 Internet culture 🔗 Computing/Software 🔗 Reference works 🔗 Computing/Early computers

The Jargon File is a glossary and usage dictionary of slang used by computer programmers. The original Jargon File was a collection of terms from technical cultures such as the MIT AI Lab, the Stanford AI Lab (SAIL) and others of the old ARPANET AI/LISP/PDP-10 communities, including Bolt, Beranek and Newman, Carnegie Mellon University, and Worcester Polytechnic Institute. It was published in paperback form in 1983 as The Hacker's Dictionary (edited by Guy Steele), revised in 1991 as The New Hacker's Dictionary (ed. Eric S. Raymond; third edition published 1996).

The concept of the file began with the Tech Model Railroad Club (TMRC) that came out of early PDP-1 and TX-0 hackers in the 1950s, where the term hacker emerged and the ethic, philosophies and some of the nomenclature emerged.

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🔗 List of Generation Z Slang

🔗 Internet culture 🔗 Lists 🔗 Languages

This is a list of slang used by Generation Z (Gen Z), generally those born between the late 1990s and the late 2000s in the Western world.

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🔗 Roko's Basilisk

🔗 Internet 🔗 Internet culture 🔗 Philosophy 🔗 Futures studies

Roko's basilisk is a thought experiment which states that an otherwise benevolent artificial superintelligence (AI) in the future would be incentivized to create a virtual reality simulation to torture anyone who knew of its potential existence but did not directly contribute to its advancement or development. It originated in a 2010 post at discussion board LessWrong, a technical forum focused on analytical rational enquiry. The thought experiment's name derives from the poster of the article (Roko) and the basilisk, a mythical creature capable of destroying enemies with its stare.

While the theory was initially dismissed as nothing but conjecture or speculation by many LessWrong users, LessWrong co-founder Eliezer Yudkowsky reported users who described symptoms such as nightmares and mental breakdowns upon reading the theory, due to its stipulation that knowing about the theory and its basilisk made one vulnerable to the basilisk itself. This led to discussion of the basilisk on the site to be banned for five years. However, these reports were later dismissed as being exaggerations or inconsequential, and the theory itself was dismissed as nonsense, including by Yudkowsky himself. Even after the post's discreditation, it is still used as an example of principles such as Bayesian probability and implicit religion. It is also regarded as a modern version of Pascal's wager. In the field of artificial intelligence, Roko's basilisk has become notable as an example that raises the question of how to create an AI which is simultaneously moral and intelligent.

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🔗 Warnock's dilemma

🔗 Internet culture

Warnock's dilemma, named for its originator Bryan Warnock, is the problem of interpreting a lack of response to a posting in a virtual community. The term originally referred to mailing list discussions, but has been applied to Usenet posts, blogs, web forums, and online content in general. The dilemma arises because a lack of response does not necessarily imply that no one is interested in the topic, but could also mean for example that readers find the content to be exceptionally good (leaving nothing for commenters to add).

On many Internet forums, only around one percent of users create new posts, while nine percent reply and 90 percent are lurkers that do not contribute to the discussion. When no users reply, the original poster has no way of knowing what lurkers think of their contribution.

Warnock's dilemma leads to online writers and publishers adopting more provocative writing strategies in order to ensure that they will get a response. However, this can also lead publishers to avoid producing the kind of content that might fail to generate comments due to its high quality. This problem arises particularly with sites that focus on viral content, such as BuzzFeed and Huffington Post.

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🔗 LOLCODE

🔗 Computing 🔗 Internet culture

LOLCODE is an esoteric programming language inspired by lolspeak, the language expressed in examples of the lolcat Internet meme. The language was created in 2007 by Adam Lindsay, researcher at the Computing Department of Lancaster University.

The language is not clearly defined in terms of operator priorities and correct syntax, but several functioning interpreters and compilers exist. One interpretation of the language has been proven Turing-complete.

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