Topic: Lists (Page 5)

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πŸ”— List of video games considered the best

πŸ”— Video games πŸ”— Lists

This is a list of video games that multiple video game journalists and critics have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs.

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πŸ”— List of OECD countries by hospital beds

πŸ”— Medicine πŸ”— Lists πŸ”— Countries

This is a list of countries by hospital beds per 1000 or 100,000 people, as published by the local governments, international organisation (OECD, E.U.), academic sources or others. The number of beds per people is an important indicator of the health care system of a country. The basic measure focus on all hospital beds, which are variously split and occupied. The classic hospital beds are also called curative beds. For severe patients with risk of organ(s) failure, patients are provided intensive care unit beds (aka ICU bed) or critical care beds (CCB).

Among OECD countries, curative beds' occupancy rate average was 75%, from 94.9% (Ireland) to 61.6% (Greece), with half of the OECD's nation between 70% and 80%.

In 2009, European nations, most of them also part of OECD, had an aggregated total of 2,070,000 acute beds and 73,585 (2.8%) critical care beds (CCB) or 11.5CCB/100,000 inhabitants. Germany had 29.2, Portugal 4.2.Aging population leads to increased demand for CCB and difficulties to satisfy it, while both quantity of CCB and availability are poorly documented.

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πŸ”— List of commercial failures in video games

πŸ”— Companies πŸ”— Video games πŸ”— Lists πŸ”— Business πŸ”— Video games/Nintendo πŸ”— Popular Culture πŸ”— Industrial design πŸ”— Video games/Sega

The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.

Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.

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πŸ”— List Of Acquisitions By Google

πŸ”— California πŸ”— Companies πŸ”— California/San Francisco Bay Area πŸ”— Computing πŸ”— Lists πŸ”— Google

Google is a computer software and a web search engine company that acquired, on average, more than one company per week in 2010 and 2011. The table below is an incomplete list of acquisitions, with each acquisition listed being for the respective company in its entirety, unless otherwise specified. The acquisition date listed is the date of the agreement between Google and the acquisition subject. As Google is headquartered in the United States, acquisition is listed in US dollars. If the price of an acquisition is unlisted, then it is undisclosed. If the Google service that is derived from the acquired company is known, then it is also listed here. Google itself was re-organized into a subsidiary of a larger holding company known as Alphabet Inc. in 2015.

As of DecemberΒ 2016, Alphabet has acquired over 200 companies, with its largest acquisition being the purchase of Motorola Mobility, a mobile device manufacturing company, for $12.5 billion. Most of the firms acquired by Google are based in the United States, and, in turn, most of these are based in or around the San Francisco Bay Area. To date, Alphabet has divested itself of four business units: Frommers, which was sold back to Arthur Frommer in April 2012; SketchUp, which was sold to Trimble in April 2012, Boston Dynamics in early 2016 and Google Radio Automation, which was sold to WideOrbit in 2009.

Many Google products originated as services provided by companies that Google has since acquired. For example, Google's first acquisition was the Usenet company Deja News, and its services became Google Groups. Similarly, Google acquired Dodgeball, a social networking service company, and eventually replaced it with Google Latitude. Other acquisitions include web application company JotSpot, which became Google Sites; Voice over IP company GrandCentral, which became Google Voice; and video hosting service company Next New Networks, which became YouTube Next Lab and Audience Development Group. CEO Larry Page has explained that potential acquisition candidates must pass a sort of "toothbrush test": Are their products potentially useful once or twice a day, and do they improve your life?

Following the acquisition of Israel-based startup Waze in June 2013, Google submitted a 10-Q filing with the Securities Exchange Commission (SEC) that revealed that the corporation spent $1.3 billion on acquisitions during the first half of 2013, with $966 million of that total going to Waze.

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πŸ”— List of multiple discoveries

πŸ”— Lists πŸ”— History of Science πŸ”— Science

Historians and sociologists have remarked the occurrence, in science, of "multiple independent discovery". Robert K. Merton defined such "multiples" as instances in which similar discoveries are made by scientists working independently of each other. "Sometimes," writes Merton, "the discoveries are simultaneous or almost so; sometimes a scientist will make a new discovery which, unknown to him, somebody else has made years before."

Commonly cited examples of multiple independent discovery are the 17th-century independent formulation of calculus by Isaac Newton, Gottfried Wilhelm Leibniz and others, described by A. Rupert Hall; the 18th-century discovery of oxygen by Carl Wilhelm Scheele, Joseph Priestley, Antoine Lavoisier and others; and the theory of the evolution of species, independently advanced in the 19th century by Charles Darwin and Alfred Russel Wallace.

Multiple independent discovery, however, is not limited to such famous historic instances. Merton believed that it is multiple discoveries, rather than unique ones, that represent the common pattern in science.

Merton contrasted a "multiple" with a "singleton"β€”a discovery that has been made uniquely by a single scientist or group of scientists working together.

A distinction is drawn between a discovery and an invention, as discussed for example by BolesΕ‚aw Prus. However, discoveries and inventions are inextricably related, in that discoveries lead to inventions, and inventions facilitate discoveries; and since the same phenomenon of multiplicity occurs in relation to both discoveries and inventions, this article lists both multiple discoveries and multiple inventions.

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πŸ”— List of people and companies named in the Paradise Papers

πŸ”— Finance & Investment πŸ”— Lists πŸ”— Politics

This is a list of people and organisations named in the Paradise Papers as connected to offshore companies. The International Consortium of Investigative Journalists stated in their politicians database, as a disclaimer, "There are legitimate uses for offshore companies and trusts. We do not intend to suggest or imply that any people, companies or other entities included in the ICIJ Offshore Leaks Database have broken the law or otherwise acted improperly."

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πŸ”— List of countries that prohibit camouflage clothing

πŸ”— Lists πŸ”— Countries

The following nations prohibit civilians wearing or possessing camouflage print clothing:

  • Azerbaijan
  • Antigua and Barbuda
  • Bahamas
  • Barbados
  • Dominica
  • Ghana
  • Grenada
  • Jamaica
  • Nigeria
  • Oman
  • Philippines (uniforms only)
  • Saint Lucia
  • Saint Vincent and the Grenadines
  • Saudi Arabia
  • Trinidad and Tobago
  • Uganda
  • Zambia
  • Zimbabwe

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πŸ”— List of Topics Categorized as Pseudoscience

πŸ”— Physics πŸ”— Lists πŸ”— Skepticism πŸ”— History of Science πŸ”— Alternative Views πŸ”— Science πŸ”— Alternative medicine πŸ”— Paranormal πŸ”— Creationism

This is a list of topics that have, at one point or another in their history, been characterized as pseudoscience by academics or researchers. Detailed discussion of these topics may be found on their main pages. These characterizations were made in the context of educating the public about questionable or potentially fraudulent or dangerous claims and practicesβ€”efforts to define the nature of science, or humorous parodies of poor scientific reasoning.

Criticism of pseudoscience, generally by the scientific community or skeptical organizations, involves critiques of the logical, methodological, or rhetorical bases of the topic in question. Though some of the listed topics continue to be investigated scientifically, others were only subject to scientific research in the past, and today are considered refuted but resurrected in a pseudoscientific fashion. Other ideas presented here are entirely non-scientific, but have in one way or another impinged on scientific domains or practices.

Many adherents or practitioners of the topics listed here dispute their characterization as pseudoscience. Each section here summarizes the alleged pseudoscientific aspects of that topic.

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πŸ”— List of Chinese Inventions

πŸ”— Technology πŸ”— China/Chinese history πŸ”— China πŸ”— Lists πŸ”— Invention

China has been the source of many innovations, scientific discoveries and inventions. This includes the Four Great Inventions: papermaking, the compass, gunpowder, and printing (both woodblock and movable type). The list below contains these and other inventions in China attested by archaeological or historical evidence.

The historical region now known as China experienced a history involving mechanics, hydraulics and mathematics applied to horology, metallurgy, astronomy, agriculture, engineering, music theory, craftsmanship, naval architecture and warfare. By the Warring States period (403–221 BC), inhabitants of the Warring States had advanced metallurgic technology, including the blast furnace and cupola furnace, while the finery forge and puddling process were known by the Han Dynasty (202 BC–AD 220). A sophisticated economic system in imperial China gave birth to inventions such as paper money during the Song Dynasty (960–1279). The invention of gunpowder during the mid 9th century led to an array of inventions such as the fire lance, land mine, naval mine, hand cannon, exploding cannonballs, multistage rocket and rocket bombs with aerodynamic wings and explosive payloads. With the navigational aid of the 11th century compass and ability to steer at high sea with the 1st century sternpost rudder, premodern Chinese sailors sailed as far as East Africa. In water-powered clockworks, the premodern Chinese had used the escapement mechanism since the 8th century and the endless power-transmitting chain drive in the 11th century. They also made large mechanical puppet theaters driven by waterwheels and carriage wheels and wine-serving automatons driven by paddle wheel boats.

The contemporaneous Peiligang and Pengtoushan cultures represent the oldest Neolithic cultures of China and were formed around 7000 BC. Some of the first inventions of Neolithic China include semilunar and rectangular stone knives, stone hoes and spades, the cultivation of millet and the soybean, the refinement of sericulture, rice cultivation, the creation of pottery with cord-mat-basket designs, the creation of pottery vessels and pottery steamers and the development of ceremonial vessels and scapulimancy for purposes of divination. The British sinologist Francesca Bray argues that the domestication of the ox and buffalo during the Longshan culture (c. 3000–c. 2000 BC) period, the absence of Longshan-era irrigation or high-yield crops, full evidence of Longshan cultivation of dry-land cereal crops which gave high yields "only when the soil was carefully cultivated," suggest that the plough was known at least by the Longshan culture period and explains the high agricultural production yields which allowed the rise of Chinese civilization during the Shang Dynasty (c. 1600–c. 1050 BC). Later inventions such as the multiple-tube seed drill and heavy moldboard iron plough enabled China to sustain a much larger population through greater improvements in agricultural output.

For the purposes of this list, inventions are regarded as technological firsts developed in China, and as such does not include foreign technologies which the Chinese acquired through contact, such as the windmill from the Middle East or the telescope from early modern Europe. It also does not include technologies developed elsewhere and later invented separately by the Chinese, such as the odometer, water wheel, and chain pump. Scientific, mathematical or natural discoveries, changes in minor concepts of design or style and artistic innovations do not appear on the list.

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πŸ”— List of Java virtual machines

πŸ”— Computing πŸ”— Lists πŸ”— Java

This article provides non-exhaustive lists of Java SE Java virtual machines (JVMs). It does not include a large number of Java ME vendors. Note that Java EE runs on the standard Java SE JVM but that some vendors specialize in providing a modified JVM optimized for Java EE applications. A large amount of Java development work takes place on Windows, Solaris, Linux and FreeBSD, primarily with the Oracle JVMs. Note the further complication of different 32-bit/64-bit varieties.

The primary reference Java VM implementation is HotSpot, produced by Oracle Corporation.

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