Topic: Philosophy (Page 4)

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πŸ”— Wronger Than Wrong

πŸ”— Philosophy πŸ”— Philosophy/Logic πŸ”— Business πŸ”— Philosophy/Philosophy of science πŸ”— Science

Wronger than wrong is a statement that equates two errors when one of the errors is clearly more wrong than the other. It was described by Michael Shermer as Asimov's axiom. The mistake was discussed in Isaac Asimov's book of essays The Relativity of Wrong as well as in a 1989 article of the same name in the Fall 1989 issue of the Skeptical Inquirer:

When people thought the Earth was flat, they were wrong. When people thought the Earth was spherical, they were wrong. But if you think that thinking the Earth is spherical is just as wrong as thinking the Earth is flat, then your view is wronger than both of them put together.

Asimov explained that science is both progressive and cumulative. Even though scientific theories are later proven wrong, the degree of their wrongness attenuates with time as they are modified in response to the mistakes of the past. For example, data collected from satellite measurements show, to a high level of precision, how the Earth's shape differs from a perfect sphere or even an oblate spheroid or a geoid.

Shermer stated that being wronger than wrong is actually worse than being not even wrong (that is, being unfalsifiable).

According to John Jenkins, who reviewed The Relativity of Wrong, the title essay of Asimov's book is the one "which I think is important both for understanding Asimov's thinking about science and for arming oneself against the inevitable anti-science attack that one often hears – [that] theories are always preliminary and science really doesn't 'know' anything."

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πŸ”— Kettle Logic

πŸ”— Philosophy πŸ”— Psychology

Kettle logic (la logique du chaudron in the original French) is a rhetorical device wherein one uses multiple arguments to defend a point, but the arguments are inconsistent with each other.

Jacques Derrida uses this expression in reference to the humorous "kettle-story", that Sigmund Freud relates in The Interpretation of Dreams (1900) and Jokes and Their Relation to the Unconscious (1905).

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πŸ”— Zaum

πŸ”— Philosophy πŸ”— Philosophy/Aesthetics πŸ”— Constructed languages

Zaum (Russian: Π·Π°ΜΡƒΠΌΡŒ, lit. 'transrational') are the linguistic experiments in sound symbolism and language creation of Russian Cubo-Futurist poets such as Velimir Khlebnikov and Aleksei Kruchenykh. Zaum is a non-referential phonetic entity with its own ontology. The language consists of neologisms that mean nothing. Zaum is a language organized through phonetic analogy and rhythm. Zaum literature cannot contain any onomatopoeia or psychopathological states.

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  • "Zaum" | 2023-08-18 | 160 Upvotes 46 Comments

πŸ”— Three-sided Football

πŸ”— Philosophy πŸ”— Philosophy/Social and political philosophy πŸ”— Football

Three-sided football (often referred to as 3SF) is a variation of association football played with three teams instead of the usual two. It was devised by the Danish Situationist Asger Jorn to explain his notion of triolectics, his refinement on the Marxian concept of dialectics, as well as to disrupt one's everyday idea of football. Played on a hexagonal pitch [1], the game can be adapted for similarity to soccer as well as other versions of football.

Unlike conventional football, where the winner is determined by the highest scoring of the two teams, in three-sided football the winning team is that which concedes the fewest goals.

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πŸ”— Silurian hypothesis

πŸ”— History πŸ”— Philosophy πŸ”— Palaeontology πŸ”— Geology πŸ”— Archaeology

The Silurian hypothesis is a thought experiment which assesses modern science's ability to detect evidence of a prior advanced civilization, perhaps several million years ago. In a 2018 paper, Adam Frank, an astrophysicist at the University of Rochester, and Gavin Schmidt, director of the NASA Goddard Institute, imagined an advanced civilization before humans and pondered whether it would "be possible to detect an industrial civilization in the geological record". They wrote, "While we strongly doubt that any previous industrial civilization existed before our own, asking the question in a formal way that articulates explicitly what evidence for such a civilization might look like raises its own useful questions related both to astrobiology and to Anthropocene studies." The term "silurian hypothesis" was inspired by a 1970s Dr Who serial Doctor Who and the Silurians which featured a species called the Silurians.

According to Frank and Schmidt, since fossilization is relatively rare and little of Earth's exposed surface is from before the quaternary time period, the chances of finding direct evidence of such a civilization, such as technological artifacts, is small. After a great time span, the researchers concluded, we would be more likely to find indirect evidence such as anomalies in the chemical composition or isotope ratios of sediments. Objects that could indicate possible evidence of past civilizations include plastics and nuclear wastes residues buried deep underground or on the ocean floor.

Prior civilizations could have gone to space and left artifacts on other celestial bodies, such as the Moon and Mars. Evidence for artifacts on these two worlds would be easier to find than on Earth, where erosion and tectonic activity would erase much of it.

Frank first approached Schmidt to discuss how to detect alien civilizations via their potential impact upon climate through the study of ice cores and tree rings. They both realized that the hypothesis could be expanded and applied to Earth and humanity due to the fact that humans have been in their current form for the past 300,000 years and have had sophisticated technology for only the last few centuries.

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πŸ”— Ludic Fallacy

πŸ”— Philosophy πŸ”— Philosophy/Logic

The ludic fallacy, identified by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations". Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".

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πŸ”— The Society of the Spectacle

πŸ”— France πŸ”— Philosophy πŸ”— Philosophy/Philosophical literature πŸ”— Books πŸ”— Politics πŸ”— Socialism πŸ”— Philosophy/Social and political philosophy πŸ”— Marketing & Advertising πŸ”— Philosophy/Contemporary philosophy πŸ”— Philosophy/Continental philosophy

The Society of the Spectacle (French: La sociΓ©tΓ© du spectacle) is a 1967 work of philosophy and Marxist critical theory by Guy Debord, in which the author develops and presents the concept of the Spectacle. The book is considered a seminal text for the Situationist movement. Debord published a follow-up book Comments on the Society of the Spectacle in 1988.

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πŸ”— Unexpected hanging paradox

πŸ”— Philosophy πŸ”— Philosophy/Logic πŸ”— Philosophy/Epistemology

The unexpected hanging paradox or hangman paradox is a paradox about a person's expectations about the timing of a future event which they are told will occur at an unexpected time. The paradox is variously applied to a prisoner's hanging, or a surprise school test. It could be reduced to be Moore's paradox.

Despite significant academic interest, there is no consensus on its precise nature and consequently a final correct resolution has not yet been established. Logical analysis suggests that the problem arises in a self-contradictory self-referencing statement at the heart of the judge's sentence. Epistemological studies of the paradox have suggested that it turns on our concept of knowledge. Even though it is apparently simple, the paradox's underlying complexities have even led to its being called a "significant problem" for philosophy.

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πŸ”— Many-valued logic

πŸ”— Philosophy πŸ”— Philosophy/Logic

In logic, a many-valued logic (also multi- or multiple-valued logic) is a propositional calculus in which there are more than two truth values. Traditionally, in Aristotle's logical calculus, there were only two possible values (i.e., "true" and "false") for any proposition. Classical two-valued logic may be extended to n-valued logic for n greater than 2. Those most popular in the literature are three-valued (e.g., Łukasiewicz's and Kleene's, which accept the values "true", "false", and "unknown"), the finite-valued (finitely-many valued) with more than three values, and the infinite-valued (infinitely-many-valued), such as fuzzy logic and probability logic.

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πŸ”— A Mathematician’s Apology

πŸ”— Philosophy πŸ”— Philosophy/Aesthetics πŸ”— Philosophy/Philosophical literature

A Mathematician's Apology is a 1940 essay by British mathematician G. H. Hardy. It concerns the aesthetics of mathematics with some personal content, and gives the layman an insight into the mind of a working mathematician.

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