Topic: Video games (Page 5)

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πŸ”— Foldit

πŸ”— Video games πŸ”— Molecular Biology πŸ”— Molecular Biology/Molecular and Cell Biology

Foldit is an online puzzle video game about protein folding. It is part of an experimental research project developed by the University of Washington, Center for Game Science, in collaboration with the UW Department of Biochemistry. The objective of Foldit is to fold the structures of selected proteins as perfectly as possible, using tools provided in the game. The highest scoring solutions are analyzed by researchers, who determine whether or not there is a native structural configuration (native state) that can be applied to relevant proteins in the real world. Scientists can then use these solutions to target and eradicate diseases and create biological innovations. A 2010 paper in the science journal Nature credited Foldit's 57,000 players with providing useful results that matched or outperformed algorithmically computed solutions.

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πŸ”— WarGames was released today 40 years ago

πŸ”— United States πŸ”— Video games πŸ”— Computing πŸ”— Film πŸ”— Military history πŸ”— Military history/North American military history πŸ”— Military history/United States military history πŸ”— Film/American cinema πŸ”— United States/Film - American cinema πŸ”— Science Fiction πŸ”— Computer Security πŸ”— Computer Security/Computing πŸ”— Military history/Cold War πŸ”— Cold War πŸ”— United States/Washington - Seattle πŸ”— United States/Washington πŸ”— Film/War films πŸ”— Military history/War films

WarGames is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows David Lightman (Broderick), a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union.

WarGames was a critical and commercial success, grossing $125Β million worldwide against a $12Β million budget. The film was nominated for three Academy Awards.

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πŸ”— Superman 64

πŸ”— Video games πŸ”— Comics πŸ”— Comics/Superman

Superman: The New Superman Adventures, commonly referred to as Superman 64, is an action-adventure game developed and published by Titus Interactive for the Nintendo 64 and based on the television series Superman: The Animated Series. Released in North America on May 31, 1999, and in Europe on July 23, 1999, it is the first 3D Superman game.

In the game, Lex Luthor has trapped Jimmy Olsen, Lois Lane, and Professor Hamilton in a virtual reality version of Metropolis that he created with the help of Brainiac, leaving it up to Superman to save them and break apart the virtual world. The game shifts between outdoor levels where the player flies through rings while saving civilians, and indoor levels where the player looks for access cards, activates computers, and fights villains such as Brainiac, Mala, Metallo, Darkseid, and Parasite.

The development of Superman began in 1997 and was largely hampered by constraints between Titus and the game's licensors, Warner Bros. and DC Comics, leaving little room for polishing the gameplay. BlueSky Software attempted to redo the game for the PlayStation, but this version was ultimately canceled, as Titus's license with Warner Bros. had expired by the time it was completed. With three E3 presentations and positive press coverage before its release, Superman 64 was released to strong sales and positive consumer reception; however, critical reviews were extremely negative, claiming it to be one of the worst video games ever made and panning its unresponsive controls, technical flaws, repetitive gameplay, overuse of distance fog, and poor graphics.

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πŸ”— Rules of Play

πŸ”— Video games πŸ”— Computing πŸ”— Books

Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press.

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πŸ”— Polybius (Urban Legend)

πŸ”— Video games

Polybius is an urban legend that emerged in early 2000. It has served as inspiration for several free and commercial games by the same name.

The legend describes the game as part of a government-run crowdsourced psychology experiment based in Portland, Oregon, during 1981. Gameplay supposedly produced intense psychoactive and addictive effects in the player. These few publicly staged arcade machines were said to have been visited periodically by men in black for the purpose of data-mining the machines and analyzing these effects. Eventually, all of these Polybius arcade machines allegedly disappeared from the arcade market.

Polybius is also the name of a Greek historian born in Arcadia, who was, coincidentally, known for his assertion that historians should never report what they cannot verify through interviews with witnesses.

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πŸ”— Game Oriented Assembly Lisp

πŸ”— Video games

Game Oriented Assembly Lisp (GOAL) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.

It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games.

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πŸ”— List of video games considered the best

πŸ”— Video games πŸ”— Lists

This is a list of video games that multiple video game journalists and critics have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs.

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πŸ”— Valve is worth approximately $8,500,000.00 per employee

πŸ”— United States πŸ”— Companies πŸ”— Video games πŸ”— United States/Washington - Seattle πŸ”— United States/Washington

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota series.

Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut product, the PC first-person shooter Half-Life, was released in 1998 to critical acclaim and commercial success, after which Harrington left the company. In 2003, Valve launched Steam, which accounted for around half of digital PC game sales by 2011. By 2012, Valve employed around 250 people and was reportedly worth over US$3 billion, making it the most profitable company per employee in the United States. In the 2010s, Valve began developing hardware, such as the Steam Machine, a brand of gaming PCs, as well as the HTC Vive and Valve Index virtual reality headsets.

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πŸ”— List of commercial failures in video games

πŸ”— Companies πŸ”— Video games πŸ”— Lists πŸ”— Business πŸ”— Video games/Nintendo πŸ”— Popular Culture πŸ”— Industrial design πŸ”— Video games/Sega

The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.

Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.

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πŸ”— Tennis for Two was an electronic game developed in 1958 on an analog computer

πŸ”— Video games πŸ”— Tennis

Tennis for Two (also known as Computer Tennis) is a sports video game, which simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance. He designed the game, displayed on an oscilloscope and played with two custom aluminum controllers, in a few hours, after which he and technician Robert V. Dvorak built it over three weeks. The game's visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

The game was very popular during the three-day exhibition, with players lining up to see the game, especially high school students. It was shown again the following year with a larger oscilloscope screen and a more complicated design that could simulate different gravity levels. It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified in court about the game during lawsuits between Magnavox and Ralph H. Baer over video game patents. Since then, it has been celebrated as one of the earliest video games, and Brookhaven has made recreations of the original device. Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.