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πŸ”— Exploding Head Syndrome

πŸ”— Medicine πŸ”— Physiology

Exploding head syndrome (EHS) is a condition in which a person experiences unreal noises that are loud and of short duration when falling asleep or waking up. The noise may be frightening, typically occurs only occasionally, and is not a serious health concern. People may also experience a flash of light. Pain is typically absent.

The cause is unknown. Potential explanations include ear problems, temporal lobe seizure, nerve dysfunction, or specific genetic changes. Potential risk factors include psychological stress. It is classified as a sleep disorder or headache disorder. People often go undiagnosed.

There is no high quality evidence to support treatment. Reassurance may be sufficient. Clomipramine and calcium channel blockers have been tried. While the frequency of the condition is not well studied, some have estimated that it occurs in about 10% of people. Females are reportedly more commonly affected. The condition was initially described at least as early as 1876. The current name came into use in 1988.

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πŸ”— Conway's Law

πŸ”— Computing πŸ”— Systems πŸ”— Computing/Software πŸ”— Computing/Computer science πŸ”— Systems/Systems engineering

Conway's law is an adage stating that organizations design systems that mirror their own communication structure. It is named after computer programmer Melvin Conway, who introduced the idea in 1967. His original wording was:

Any organization that designs a system (defined broadly) will produce a design whose structure is a copy of the organization's communication structure.

The law is based on the reasoning that in order for a software module to function, multiple authors must communicate frequently with each other. Therefore, the software interface structure of a system will reflect the social boundaries of the organization(s) that produced it, across which communication is more difficult. Conway's law was intended as a valid sociological observation, although sometimes it's used in a humorous context. It was dubbed Conway's law by participants at the 1968 National Symposium on Modular Programming.

In colloquial terms, it means software or automated systems end up "shaped like" the organizational structure they are designed in or designed for. Some interpretations of the law say this organizational pattern mirroring is a helpful feature of such systems, while other interpretations say it's merely a result of human nature or organizational bias.

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πŸ”— Kardashev Scale

πŸ”— Technology πŸ”— Environment πŸ”— Science Fiction πŸ”— Astronomy πŸ”— Transhumanism πŸ”— Futures studies πŸ”— Energy

The Kardashev scale is a method of measuring a civilization's level of technological advancement based on the amount of energy they are able to use. The measure was proposed by Soviet astronomer Nikolai Kardashev in 1964. The scale has three designated categories:

  • A TypeΒ I civilization, also called a planetary civilizationβ€”can use and store all of the energy available on its planet.
  • A TypeΒ II civilization, also called a stellar civilizationβ€”can use and control energy at the scale of its stellar system.
  • A TypeΒ III civilization, also called a galactic civilizationβ€”can control energy at the scale of its entire host galaxy.

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πŸ”— Goodyear Inflatoplane

πŸ”— Aviation πŸ”— Military history πŸ”— Military history/Military aviation πŸ”— Military history/North American military history πŸ”— Military history/United States military history πŸ”— Aviation/aircraft πŸ”— Smithsonian Institution-related πŸ”— Smithsonian Institution

The Goodyear Inflatoplane was an inflatable experimental aircraft made by the Goodyear Aircraft Company, a subsidiary of Goodyear Tire and Rubber Company, well known for the Goodyear blimp. Although it seemed an improbable project, the finished aircraft proved to be capable of meeting its design objectives, although orders were never forthcoming from the military. A total of 12 prototypes were built between 1956 and 1959, and testing continued until 1972, when the project was finally cancelled.

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πŸ”— Perpetual Stew

πŸ”— Food and drink πŸ”— Guild of Copy Editors

A perpetual stew, also known as hunter's pot or hunter's stew, is a pot into which whatever one can find is placed and cooked. The pot is never or rarely emptied all the way, and ingredients and liquid are replenished as necessary. The concept is often a common element in descriptions of medieval inns. Foods prepared in a perpetual stew have been described as being flavorful due to the manner in which the foodstuffs blend together, in which the flavor may improve with age.

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πŸ”— Fan death

πŸ”— Death πŸ”— Korea πŸ”— Skepticism πŸ”— Alternative Views πŸ”— Korea/Korean popular culture working group

Fan death is a widely held belief in Korean culture, where it is thought that running an electric fan in a closed room with unopened or no windows will prove fatal. Despite no concrete evidence to support the concept, belief in fan death persists to this day in Korea, and also to a lesser extent in Japan and Russia.

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πŸ”— Microsoft v MikeRoweSoft

πŸ”— United States πŸ”— Internet πŸ”— Law πŸ”— Freedom of speech πŸ”— Microsoft

Microsoft v. MikeRoweSoft was a legal dispute between Microsoft and a Canadian Belmont High School student named Mike Rowe over the domain name "MikeRoweSoft.com". Microsoft argued that their trademark had been infringed because of the phonetic resemblance between "Microsoft" and "MikeRoweSoft".

The case received international press attention following Microsoft's perceived heavy-handed approach to a 12th grade student's part-time web design business and the subsequent support that Rowe received from the online community. A settlement was eventually reached, with Rowe granting ownership of the domain to Microsoft in exchange for an Xbox and additional compensation.

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πŸ”— Loudness war

πŸ”— Professional sound production

The loudness war (or loudness race) refers to the trend of increasing audio levels in recorded music, which reduces audio fidelity, and according to many critics, listener enjoyment. Increasing loudness was first reported as early as the 1940s, with respect to mastering practices for 7" singles. The maximum peak level of analog recordings such as these is limited by varying specifications of electronic equipment along the chain from source to listener, including vinyl and Compact Cassette players. The issue garnered renewed attention starting in the 1990s with the introduction of digital signal processing capable of producing further loudness increases.

With the advent of the Compact Disc (CD), music is encoded to a digital format with a clearly defined maximum peak amplitude. Once the maximum amplitude of a CD is reached, loudness can be increased still further through signal processing techniques such as dynamic range compression and equalization. Engineers can apply an increasingly high ratio of compression to a recording until it more frequently peaks at the maximum amplitude. In extreme cases, efforts to increase loudness can result in clipping and other audible distortion. Modern recordings that use extreme dynamic range compression and other measures to increase loudness therefore can sacrifice sound quality to loudness. The competitive escalation of loudness has led music fans and members of the musical press to refer to the affected albums as "victims of the loudness war."

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πŸ”— I Can Eat Glass

πŸ”— Internet culture

I Can Eat Glass was a linguistic project documented on the early Web by then-Harvard student Ethan Mollick. The objective was to provide speakers with translations of the phrase "I can eat glass, it does not hurt me" from a wide variety of languages; the phrase was chosen because of its unorthodox nature. Mollick's original page disappeared in or about June 2004.

As Mollick explained, visitors to a foreign country have "an irresistible urge" to say something in that language, and whatever they say usually marks them as tourists immediately. Saying "I can eat glass, it does not hurt me", however, ensures that the speaker "will be viewed as an insane native, and treated with dignity and respect".

The project grew to considerable size since web surfers were invited to submit translations. The phrase was translated into over 150 languages, including some that are fictional or invented, as well as into code from various computer languages. It became an Internet meme.

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πŸ”— Socialist millionaire protocol

πŸ”— Cryptography πŸ”— Cryptography/Computer science

In cryptography, the socialist millionaire problem is one in which two millionaires want to determine if their wealth is equal without disclosing any information about their riches to each other. It is a variant of the Millionaire's Problem whereby two millionaires wish to compare their riches to determine who has the most wealth without disclosing any information about their riches to each other.

It is often used as a cryptographic protocol that allows two parties to verify the identity of the remote party through the use of a shared secret, avoiding a man-in-the-middle attack without the inconvenience of manually comparing public key fingerprints through an outside channel. In effect, a relatively weak password/passphrase in natural language can be used.

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