Topic: Computing (Page 37)

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πŸ”— Project Denver

πŸ”— Computing

Project Denver is the codename of a microarchitecture designed by Nvidia that implements the ARMv8-A 64/32-bit instruction sets using a combination of simple hardware decoder and software-based binary translation (dynamic recompilation) where "Denver's binary translation layer runs in software, at a lower level than the operating system, and stores commonly accessed, already optimized code sequences in a 128Β MB cache stored in main memory". Denver is a very wide in-order superscalar pipeline. Its design makes it suitable for integration with other SIPs cores (e.g. GPU, display controller, DSP, image processor, etc.) into one die constituting a system on a chip (SoC).

Project Denver is targeted at mobile computers, personal computers, servers, as well as supercomputers. Respective cores have found integration in the Tegra SoC series from Nvidia. Initially Denver cores was designed for the 28nm process node (Tegra model T132 aka "Tegra K1"). Denver 2 was an improved design that built for the smaller, more efficient 16nm node. (Tegra model T186 aka "Tegra X2").

In 2018, Nvidia released an improved design (codename: "Carmel", based on ARMv8 (64-bit; variant: ARM-v8.2 with 10-way superscalar, functional safety, dual execution, parity & ECC) got integrated into the Tegra Xavier SoC offering a total of 8 cores (or 4 dual-core pairs). The Carmel CPU core supports full Advanced SIMD (ARM NEON), VFP (Vector Floating Point), and ARMv8.2-FP16. First published testings of Carmel cores integrated in the Jetson AGX development kit by third party experts took place in September 2018 and indicated a noticeably increased performance as should expected for this real world physical manifestation compared to predecessors systems, despite all doubts the used quickness of such a test setup in general an in particular implies. The Carmel design can be found in the Tegra model T194 ("Tegra Xavier") that is designed with a 12 nm structure size.

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πŸ”— Proxmox

πŸ”— Computing

Proxmox Virtual Environment (ProxmoxΒ VE or PVE) is an open-source software server for virtualization management. It is a hosted hypervisor that can run operating systems including Linux and Windows on x64 hardware. It is a Debian-based Linux distribution with a modified Ubuntu LTS kernel and allows deployment and management of virtual machines and containers. Proxmox VE includes a web console and command-line tools, and provides a REST API for third-party tools. Two types of virtualization are supported: container-based with LXC (starting from version 4.0 replacing OpenVZ used in version up to 3.4, included), and full virtualization with KVM. It includes a web-based management interface.

Proxmox VE is licensed under the GNU Affero General Public License, version 3.

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πŸ”— ArcaOS is a proprietary operating system based on OS/2

πŸ”— Technology πŸ”— Computing πŸ”— Computing/Software πŸ”— Software πŸ”— Software/Computing πŸ”— C/C++ πŸ”— Java

ArcaOS is a proprietary operating system based on OS/2, developed and marketed by Arca Noae, LLC under license from IBM. It was first released in 2017 and builds on OS/2 Warp 4.52 by adding support for new hardware, fixing defects and limitations in the operating system, and by including new applications and tools, and includes some Linux/Unix tool compatibility. It is targeted at professional users who need to run their OS/2 applications on new hardware, as well as personal users of OS/2.

Like OS/2 Warp, ArcaOS is a 32-bit single user, multiprocessing, preemptive multitasking operating system for the x86 architecture. It is supported on both physical hardware and virtual machine hypervisors.

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πŸ”— Windows 3.1 beta crashed on 3rd-party DOS

πŸ”— Computing πŸ”— Microsoft Windows πŸ”— Microsoft Windows/Computing

The AARD code was a segment of code in a beta release of Microsoft Windows 3.1 that would determine whether Windows was running on MS-DOS or PCΒ DOS, rather than a competing workalike such as DR-DOS, and would result in a cryptic error message in the latter case. This XOR-encrypted, self-modifying, and deliberately obfuscated machine code used a variety of undocumented DOS structures and functions to perform its work, and appeared in the installer, WIN.COM, and several other executables in the OS.

The AARD code was originally discovered by Geoff Chappell on 17 April 1992 and then further analyzed and documented in a joint effort with Andrew Schulman. The name was derived from Microsoft programmer Aaron R. Reynolds (1955–2008), who used "AARD" to sign his work; "AARD" was found in the machine code of the installer. Microsoft disabled the AARD code for the final release of Windows 3.1, but did not remove it, so that it could have become reactivated later by the change of a single byte in an installed system, thereby constituting a "smoking gun".

DR-DOS publisher Digital Research released a patch named "business update" in 1992 to enable the AARD tests to pass on its operating system.

The rationale for the AARD code came to light when internal memos were released during the United States v. Microsoft Corp. antitrust case in 1999. Internal memos released by Microsoft revealed that the specific focus of these tests was DR-DOS. At one point, Microsoft CEO Bill Gates sent a memo to a number of employees, reading "You never sent me a response on the question of what things an app would do that would make it run with MS-DOS and not run with DR-DOS. Is there [sic] feature they have that might get in our way?" Microsoft Senior Vice President Brad Silverberg later sent another memo, stating: "What the [user] is supposed to do is feel uncomfortable, and when he has bugs, suspect that the problem is DR-DOS and then go out to buy MS-DOS."

Following the purchase of DR-DOS by Novell and its renaming to "Novell DOS", Microsoft Co-President Jim Allchin stated in a memo, "If you're going to kill someone there isn't much reason to get all worked up about it and angry. Any discussions beforehand are a waste of time. We need to smile at Novell while we pull the trigger."

What had been DR-DOS changed hands again. The new owner, Caldera, Inc., began a lawsuit against Microsoft over the AARD code, Caldera v. Microsoft, which was later settled. It was believed that the settlement ran in the order of $150 million, but was revealed in November 2009 with the release of the Settlement Agreement to be $280 million.

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πŸ”— Blinking Twelve Problem

πŸ”— Computing

The blinking twelve problem is a term used in software design. It usually refers to features in software or computer systems which are rendered unusable to most users by the complexity of the interface to them.

The usage emanates from the 'clock' feature provided on many VCRs manufactured in the late 1980s or early 1990s. The clock could be set by using a combination of buttons provided on the VCR in a specific sequence that was found complicated by most users. As a result, VCR users were known to seldom set the time on the VCR clock. This resulted in the default time of '12:00' blinking on the VCR display at all times of the day, which is the origin of this term.

"In most surveys, the majority of people have never time-shifted just because they don't know how to program their machines," said Tom Adams, a television analyst for Paul Kagan Associates, a media research firm, in 1990.

In software, 'the blinking twelve problem' thus refers to any situation in which features or functions of a program go unused for reasons that the designers never anticipated, largely because developers were unable to anticipate the level of understanding the users would have of the technology. The term may also refer to the challenge faced by developers of addressing the real causes of users' difficulties, as well as the challenge of providing helpful documentation or technical support without knowing beforehand how well the user understands their own problem.

In other instances, it can be used to reference the lack of basic user-friendly features in complex systems; stemming from the lack of a backup battery to keep the clock setting in a $300 VCR during even the briefest power interruption, when a $10 clock would have one.

The terms is usually used mostly by geeks, often in discussion forums. The term appears in the 1999 essay In the Beginning... Was the Command Line by Neal Stephenson.

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πŸ”— Deep Crack

πŸ”— United States/U.S. Government πŸ”— United States πŸ”— History πŸ”— Computing πŸ”— Cryptography πŸ”— Cryptography/Computer science

In cryptography, the EFF DES cracker (nicknamed "Deep Crack") is a machine built by the Electronic Frontier Foundation (EFF) in 1998, to perform a brute force search of the Data Encryption Standard (DES) cipher's key space – that is, to decrypt an encrypted message by trying every possible key. The aim in doing this was to prove that the key size of DES was not sufficient to be secure.

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πŸ”— Non-blocking synchronization

πŸ”— Computing πŸ”— Computing/Computer science

In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress.

The word "non-blocking" was traditionally used to describe telecommunications networks that could route a connection through a set of relays "without having to re-arrange existing calls", see Clos network. Also, if the telephone exchange "is not defective, it can always make the connection", see nonblocking minimal spanning switch.

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πŸ”— Compute Express Link

πŸ”— Computing πŸ”— Computing/Computer hardware πŸ”— Computing/Software

Compute Express Link (CXL) is an open standard for high-speed central processing unit (CPU)-to-device and CPU-to-memory connections, designed for high performance data center computers. CXL is built on the PCI Express (PCIe) physical and electrical interface and includes PCIe-based block input/output protocol (CXL.io) and new cache-coherent protocols for accessing system memory (CXL.cache) and device memory (CXL.mem).

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πŸ”— Fifth-Generation Warfare

πŸ”— Computing πŸ”— Military history πŸ”— Military history/Military science, technology, and theory

Fifth-generation warfare (5GW) is warfare that is conducted primarily through non-kinetic military action, such as social engineering, misinformation, cyberattacks, along with emerging technologies such as artificial intelligence and fully autonomous systems. Fifth generation warfare has been described by Daniel Abbot as a war of "information and perception". There is no widely agreed upon definition of fifth-generation warfare, and it has been rejected by some scholars, including William S. Lind, who was one of the original theorists of fourth-generation warfare.

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πŸ”— Indentation Style: Notable Styles

πŸ”— Computing

In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code. An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.

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