Topic: Psychology (Page 7)

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๐Ÿ”— Method of loci

๐Ÿ”— History ๐Ÿ”— Psychology

The method of loci (loci being Latin for "places") is a strategy of memory enhancement which uses visualizations of familiar spatial environments in order to enhance the recall of information. The method of loci is also known as the memory journey, memory palace, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous Rhetorica ad Herennium, Cicero's De Oratore, and Quintilian's Institutio Oratoria). Many memory contest champions report using this technique to recall faces, digits, and lists of words.

The term is most often found in specialised works on psychology, neurobiology, and memory, though it was used in the same general way at least as early as the first half of the nineteenth century in works on rhetoric, logic, and philosophy. John O'Keefe and Lynn Nadel refer to:

'the method of loci', an imaginal technique known to the ancient Greeks and Romans and described by Yates (1966) in her book The Art of Memory as well as by Luria (1969). In this technique the subject memorizes the layout of some building, or the arrangement of shops on a street, or any geographical entity which is composed of a number of discrete loci. When desiring to remember a set of items the subject 'walks' through these loci in their imagination and commits an item to each one by forming an image between the item and any feature of that locus. Retrieval of items is achieved by 'walking' through the loci, allowing the latter to activate the desired items. The efficacy of this technique has been well established (Ross and Lawrence 1968, Crovitz 1969, 1971, Briggs, Hawkins and Crovitz 1970, Lea 1975), as is the minimal interference seen with its use.

The items to be remembered in this mnemonic system are mentally associated with specific physical locations. The method relies on memorized spatial relationships to establish order and recollect memorial content. It is also known as the "Journey Method", used for storing lists of related items, or the "Roman Room" technique, which is most effective for storing unrelated information.

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๐Ÿ”— Behavioral Immune System

๐Ÿ”— Psychology

The behavioral immune system is a phrase coined by the psychological scientist Mark Schaller to refer to a suite of psychological mechanisms that allow individual organisms to detect the potential presence of disease-causing parasites in their immediate environment, and to engage in behaviors that prevent contact with those objects and individuals.

These mechanisms include sensory processes through which cues connoting the presence of parasitic infections are perceived (e.g., the smell of a foul odor, the sight of pox or pustules), as well as stimulusโ€“response systems through which these sensory cues trigger a cascade of aversive affective, cognitive, and behavioral reactions (e.g., arousal of disgust, automatic activation of cognitions that connote the threat of disease, behavioral avoidance).

The existence of a behavioral immune system has been documented across many animal species, including humans. It is theorized that the mechanisms that comprise the behavioral immune system evolved as a crude first line of defense against disease-causing pathogens.

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๐Ÿ”— Amygdala hijack

๐Ÿ”— Psychology ๐Ÿ”— Neuroscience ๐Ÿ”— Physiology ๐Ÿ”— Physiology/neuro

An amygdala hijack refers to a personal, emotional response that is immediate, overwhelming, and out of measure with the actual stimulus because it has triggered a much more significant emotional threat. The term was coined by Daniel Goleman in his 1996 book Emotional Intelligence: Why It Can Matter More Than IQ.

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๐Ÿ”— Bicameralism (Psychology)

๐Ÿ”— Philosophy ๐Ÿ”— Skepticism ๐Ÿ”— Psychology ๐Ÿ”— Philosophy/Contemporary philosophy ๐Ÿ”— Philosophy/Philosophy of mind ๐Ÿ”— Alternative Views ๐Ÿ”— Neuroscience

Bicameralism (the condition of being divided into "two-chambers") is a hypothesis in psychology that argues that the human mind once operated in a state in which cognitive functions were divided between one part of the brain which appears to be "speaking", and a second part which listens and obeysโ€”a bicameral mind. The term was coined by Julian Jaynes, who presented the idea in his 1976 book The Origin of Consciousness in the Breakdown of the Bicameral Mind, wherein he made the case that a bicameral mentality was the normal and ubiquitous state of the human mind as recently as 3,000 years ago, near the end of the Mediterranean bronze age.

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๐Ÿ”— No Soap, Radio

๐Ÿ”— Comedy ๐Ÿ”— Psychology

"No soap radio" is a form of practical joke and an example of surreal comedy. The joke is a prank whereby the punch line has no relation to the body of the joke; but participants in the prank pretend otherwise. The effect is to either trick someone into laughing along as if they "get it" or to ridicule them for not understanding.

The joke became popular in New York in the 1950s. The punch line is known for its use as a basic sociological and psychological experiment, specifically relating to mob mentality and the pressure to conform. The basic setup is similar to the Asch conformity experiments, in which people showed a proclivity to agree with a group despite their own judgments.

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๐Ÿ”— Polyphasic Sleep

๐Ÿ”— Medicine ๐Ÿ”— Psychology ๐Ÿ”— Physiology

Biphasic sleep (or diphasic, bimodal or bifurcated sleep) is the practice of sleeping during two periods over the course of 24 hours, while polyphasic sleep refers to sleeping multiple times โ€“ usually more than two. Each of these is in contrast to monophasic sleep, which is one period of sleep within 24 hours. Segmented sleep and divided sleep may refer to polyphasic or biphasic sleep, but may also refer to interrupted sleep, where the sleep has one or several shorter periods of wakefulness. A common form of biphasic or polyphasic sleep includes a nap, which is a short period of sleep, typically taken between the hours of 9ย am and 9ย pm as an adjunct to the usual nocturnal sleep period. Nowadays, the definition of polyphasic sleep is any sleep schedule with at least two sleeps per day, to distinguish it from monophasic sleep, which only has one sleep per day.

The term polyphasic sleep was first used in the early 20th century by psychologist J. S. Szymanski, who observed daily fluctuations in activity patterns (see Stampi 1992). It does not imply any particular sleep schedule. The circadian rhythm disorder known as irregular sleep-wake syndrome is an example of polyphasic sleep in humans. Polyphasic sleep is common in many animals, and is believed to be the ancestral sleep state for mammals, although simians are monophasic.

The term polyphasic sleep is also used by an online community that experiments with alternative sleeping schedules to achieve more time awake each day. However, researchers such as Piotr Woลบniak warn that such forms of sleep deprivation are not healthy. While many claim that polyphasic sleep was widely used by some polymaths and prominent people such as Leonardo da Vinci, Napoleon, and Nikola Tesla, there are few reliable sources supporting that view.

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๐Ÿ”— Learned helplessness

๐Ÿ”— Psychology

Learned helplessness is behavior exhibited by a subject after enduring repeated aversive stimuli beyond their control. It was initially thought to be caused from the subject's acceptance of their powerlessness: discontinuing attempts to escape or avoid the aversive stimulus, even when such alternatives are unambiguously presented. Upon exhibiting such behavior, the subject was said to have acquired learned helplessness. Over the past few decades, neuroscience has provided insight into learned helplessness and shown that the original theory actually had it backwards: the brain's default state is to assume that control is not present, and the presence of "helpfulness" is what is actually learned.

In humans, learned helplessness is related to the concept of self-efficacy; the individual's belief in their innate ability to achieve goals. Learned helplessness theory is the view that clinical depression and related mental illnesses may result from such real or perceived absence of control over the outcome of a situation.

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๐Ÿ”— Illusory Superiority

๐Ÿ”— Skepticism ๐Ÿ”— Business ๐Ÿ”— Psychology ๐Ÿ”— Cognitive science

In the field of social psychology, illusory superiority is a condition of cognitive bias wherein a person overestimates their own qualities and abilities, in relation to the same qualities and abilities of other people. Illusory superiority is one of many positive illusions, relating to the self, that are evident in the study of intelligence, the effective performance of tasks and tests, and the possession of desirable personal characteristics and personality traits. Overestimation of abilities compared to an objective measure is known as the overconfidence effect.

The term illusory superiority was first used by the researchers Van Yperen and Buunk, in 1991. The phenomenon is also known as the above-average effect, the superiority bias, the leniency error, the sense of relative superiority, the primus inter pares effect, and the Lake Wobegon effect, named after the fictional town where all the children are above average. The Dunning-Kruger effect is a form of illusory superiority shown by people on a task where their level of skill is low.

A vast majority of the literature on illusory superiority originates from studies on participants in the United States. However, research that only investigates the effects in one specific population is severely limited as this may not be a true representation of human psychology. More recent research investigating self-esteem in other countries suggests that illusory superiority depends on culture. Some studies indicate that East Asians tend to underestimate their own abilities in order to improve themselves and get along with others.

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๐Ÿ”— Museum Fatigue

๐Ÿ”— Psychology ๐Ÿ”— Museums

Museum fatigue is a state of physical or mental fatigue caused by the experience of exhibits in museums and similar cultural institutions. The collection of phenomena that characterize museum fatigue was first described in 1916, and has since received widespread attention in popular and scientific contexts.

The first known description of museum fatigue was made by Benjamin Ives Gilman in the January 1916 edition of The Scientific Monthly. Gilman mainly focused on the efforts of museum fatigue on how the viewing displays are placed. Gilman went on to say that the way the displays were presented caused museum fatigue. In other later studies, Edward Robinson in 1928 spoke more about museum fatigue, specifically of four museums that showed a lot of characteristics of museum fatigue because of how the displays were placed. Arthur Melton provided more proof for Robinson by observing visitors' interest in the displays decreased as the number of displays increased.

In a more recent study of the phenomenon, Falk, Koran, Direking, and Dreblow studied museum fatigue at the Florida Museum of Natural History in 1985. While observing visitors they noticed a pattern of high interest in anything in the museum for about 30 minutes and then a decrease in interest. In 1997โ€“1998, Beverly Serrell in her research determined that in less than 20 minutes people became apathetic towards the museum. Museum fatigue has also been applied in zoos to see if they had the same effect. In one study in 1986, Bitgood, Patterson, and Benefeld observed the reptile house of the Birmingham Zoo. While observing they noticed that the pattern was different from museum fatigue.

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๐Ÿ”— Revenge Bedtime Procrastination

๐Ÿ”— Psychology

Bedtime procrastination or revenge bedtime procrastination is a psychological phenomenon in which people stay up later than they desire in an attempt to have control over the night because they perceive themselves (perhaps subconsciously) to lack influence over events during the day.

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