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๐Ÿ”— South-Pointing Chariot

๐Ÿ”— China/Chinese history ๐Ÿ”— China

The south-pointing chariot (or carriage) was an ancient Chinese two-wheeled vehicle that carried a movable pointer to indicate the south, no matter how the chariot turned. Usually, the pointer took the form of a doll or figure with an outstretched arm. The chariot was supposedly used as a compass for navigation and may also have had other purposes.

The ancient Chinese invented a mobile-like armored cart in the 5th century BC called the Dongwu Che (Chinese: ๆดžๅฑ‹่ฝฆ). It was used for the purpose of protecting warriors on the battlefield. The Chinese war wagon was designed as a kind of mobile protective cart with a shed-like roof. It would serve to be rolled up to city fortifications to provide protection for sappers digging underneath to weaken a wall's foundation. The early Chinese war wagon became the basis of technologies for the making of ancient Chinese south-pointing chariots.

There are legends of earlier south-pointing chariots, but the first reliably documented one was created by the Chinese mechanical engineer Ma Jun (c. 200โ€“265 CE) of Cao Wei during the Three Kingdoms. No ancient chariots still exist, but many extant ancient Chinese texts mention them, saying they were used intermittently until about 1300 CE. Some include information about their inner components and workings.

There were probably several types of south-pointing chariot which worked differently. In most or all of them, the rotating road wheels mechanically operated a geared mechanism to keep the pointer aimed correctly. The mechanism had no magnets and did not automatically detect which direction was south. The pointer was aimed southward by hand at the start of a journey. Subsequently, whenever the chariot turned, the mechanism rotated the pointer relative to the body of the chariot to counteract the turn and keep the pointer aiming in a constant direction, to the south. Thus the mechanism did a kind of directional dead reckoning, which is inherently prone to cumulative errors and uncertainties. Some chariots' mechanisms may have had differential gears, technology unseen since the ancient Greek Antikythera mechanism.

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๐Ÿ”— United States Camel Corps

๐Ÿ”— United States ๐Ÿ”— Military history ๐Ÿ”— Military history/North American military history ๐Ÿ”— Military history/United States military history ๐Ÿ”— United States/American Old West ๐Ÿ”— Military history/Military logistics and medicine ๐Ÿ”— Military history/American Civil War

The United States Camel Corps was a mid-19th-century experiment by the United States Army in using camels as pack animals in the Southwestern United States. While the camels proved to be hardy and well suited to travel through the region, the Army declined to adopt them for military use. The Civil War interfered with the experiment and it was eventually abandoned; the animals were sold at auction.

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๐Ÿ”— Human Anti-Mouse Antibody

๐Ÿ”— Pharmacology

Human anti-mouse antibody or human anti-murine antibody (HAMA) is an antibody found in humans which reacts to immunoglobins found in mice.

๐Ÿ”— Borys Romanchenko, survivor of concentration camps was killed in Kharkiv

๐Ÿ”— Biography ๐Ÿ”— Ukraine

Boris Tymofiyovych Romantschenko (Ukrainian: ะ‘ะพั€ะธั ะขะธะผะพั„ั–ะนะพะฒะธั‡ ะ ะพะผะฐะฝั‡ะตะฝะบะพ; 20 January 1926 โ€“ 18 March 2022) was a survivor of the German concentration camps Buchenwald, Peenemรผnde, Dora and Bergen-Belsen. He was killed during the 2022 Russian invasion of Ukraine.

๐Ÿ”— Zone System

๐Ÿ”— Film ๐Ÿ”— Film/Filmmaking ๐Ÿ”— Photography ๐Ÿ”— Photography/History of photography

The Zone System is a photographic technique for determining optimal film exposure and development, formulated by Ansel Adams and Fred Archer. Adams described the Zone System as "[...] not an invention of mine; it is a codification of the principles of sensitometry, worked out by Fred Archer and myself at the Art Center School in Los Angeles, around 1939โ€“40."

The technique is based on the late 19th century sensitometry studies of Hurter and Driffield. The Zone System provides photographers with a systematic method of precisely defining the relationship between the way they visualize the photographic subject and the final results. Although it originated with black-and-white sheet film, the Zone System is also applicable to roll film, both black-and-white and color, negative and reversal, and to digital photography.

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๐Ÿ”— Wardenclyffe Tower a.k.a. the Tesla Tower

๐Ÿ”— Physics ๐Ÿ”— New York (state) ๐Ÿ”— National Register of Historic Places ๐Ÿ”— New York (state)/Long Island

Wardenclyffe Tower (1901โ€“1917), also known as the Tesla Tower, was an early experimental wireless transmission station designed and built by Nikola Tesla in Shoreham, New York in 1901โ€“1902. Tesla intended to transmit messages, telephony and even facsimile images across the Atlantic to England and to ships at sea based on his theories of using the Earth to conduct the signals. His decision to scale up the facility and add his ideas of wireless power transmission to better compete with Guglielmo Marconi's radio based telegraph system was met with refusal to fund the changes by the project's primary backer, financier J. P. Morgan. Additional investment could not be found, and the project was abandoned in 1906, never to become operational.

In an attempt to satisfy Tesla's debts, the tower was demolished for scrap in 1917 and the property taken in foreclosure in 1922. For 50 years, Wardenclyffe was a processing facility producing photography supplies. Many buildings were added to the site and the land it occupies has been trimmed down to 16 acres (6.5ย ha) but the original, 94 by 94ย ft (29 by 29ย m), brick building designed by Stanford White remains standing to this day.

In the 1980s and 2000s, hazardous waste from the photographic era was cleaned up, and the site was sold and cleared for new development. A grassroots campaign to save the site succeeded in purchasing the property in 2013, with plans to build a future museum dedicated to Nikola Tesla. In 2018 the property was listed on the National Register of Historic Places.

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๐Ÿ”— Automated Vacuum Collection

๐Ÿ”— Environment

An automated vacuum waste collection system, also known as pneumatic refuse collection, or automated vacuum collection (AVAC), transports waste at high speed through underground pneumatic tubes to a collection station where it is compacted and sealed in containers. When the container is full, it is transported away and emptied. The system helps facilitate separation and recycling of waste.

The process begins with the deposit of trash into intake hatches, called portholes, which may be specialized for waste, recycling, or compost. Portholes are located in public areas and on private property where the owner has opted in. The waste is then pulled through an underground pipeline by air pressure difference created by large industrial fans, in response to porthole sensors that indicate when the trash needs to be emptied and help ensure that only one kind of waste material is travelling through the pipe at a time. The pipelines converge on a central processing facility that uses automated software to direct the waste to the proper container, from there to be trucked to its final location, such as a landfill or composting plant.

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๐Ÿ”— Dunningโ€“Kruger Effect

The Dunningโ€“Kruger effect is a cognitive bias in which people with low ability at a task overestimate their ability. It is related to the cognitive bias of illusory superiority and comes from people's inability to recognize their lack of ability. Without the self-awareness of metacognition, people cannot objectively evaluate their level of competence.

As described by social psychologists David Dunning and Justin Kruger, the bias results from an internal illusion in people of low ability and from an external misperception in people of high ability; that is, "the miscalibration of the incompetent stems from an error about the self, whereas the miscalibration of the highly competent stems from an error about others". Colloquially, people experiencing this bias are said to be "on Mount Stupid".

But in spite of the inherent appeal of Dunning and Kruger's claimed results, which align with many people's just world theories, their conclusions are strongly challenged when subjected to mathematical analysis and comparisons across cultures.

๐Ÿ”— Atrocity propaganda

๐Ÿ”— Military history ๐Ÿ”— Military history/Military science, technology, and theory ๐Ÿ”— Politics ๐Ÿ”— Media ๐Ÿ”— Journalism

Atrocity propaganda is the spreading of information about the crimes committed by an enemy, which can be factual, but often includes or features deliberate fabrications or exaggerations. This can involve photographs, videos, illustrations, interviews, and other forms of information presentation or reporting.

The inherently violent nature of war means that exaggeration and invention of atrocities often becomes the main staple of propaganda. Patriotism is often not enough to make people hate the enemy, and propaganda is also necessary. "So great are the psychological resistances to war in modern nations", wrote Harold Lasswell, "that every war must appear to be a war of defense against a menacing, murderous aggressor. There must be no ambiguity about who the public is to hate." Human testimony may be unreliable even in ordinary circumstances, but in wartime, it can be further muddled by bias, sentiment, and misguided patriotism.

According to Paul Linebarger, atrocity propaganda leads to real atrocities, as it incites the enemy into committing more atrocities, and, by heating up passions, it increases the chances of one's own side committing atrocities, in revenge for the ones reported in propaganda. Atrocity propaganda might also lead the public to mistrust reports of actual atrocities. In January 1944, Arthur Koestler wrote of his frustration at trying to communicate what he had witnessed in Nazi-occupied Europe: the legacy of anti-German stories during World War I, many of which were debunked in the postwar years, meant that these reports were received with considerable amounts of skepticism.

Like propaganda, atrocity rumors detailing exaggerated or invented crimes perpetrated by enemies are also circulated to vilify the opposing side. The application of atrocity propaganda is not limited to times of conflict but can be implemented to sway public opinion and create a Casus belli to declare war.

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๐Ÿ”— Mode X

๐Ÿ”— Computing

Mode X is an alternative graphics display mode of the IBM VGA graphics hardware that was popularized by Michael Abrash. It was first published in July 1991 in Dr. Dobb's Journal, and republished in chapters 47-49 of Abrash's Graphics Programming Black Book (now freely available online). The term "Mode X" was coined by Abrash.

The primary advantage of Mode X is that it has square pixels: a resolution of 320ร—240 instead of the standard VGA Mode 13h which is 320ร—200. Additionally, Abrash enabled the VGA's planar memory mode (also called "unchained mode"). Even though planar memory mode is a documented part of the VGA standard and was used in earlier commercial games, it was first widely publicized in the Mode X articles, leading many programmers to consider Mode X and planar memory synonymous. It is possible to enable planar memory in standard 320x200 mode, which became known as Mode Y in the Usenet rec.games.programmer group.

Planar memory arrangement splits the pixels horizontally into groups of four. For any given byte in PC video memory, four pixels on screen can be accessed depending on which plane(s) are enabled. This is more complicated for the programmer, but the advantages gained by this arrangementโ€”primarily the ability to use all 256 KB of VGA memory for one or more display buffers, instead of only one quarter of that (64 KB)โ€”were considered worthwhile by many.

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