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๐Ÿ”— Whois++

The WHOIS++ protocol is a distributed directory system, originally designed to provide a "white pages" search mechanism to find humans, but which could actually be used for arbitrary information retrieval tasks. It was developed in the early 1990s by BUNYIP Information Systems and is documented in the IETF.

WHOIS++ was devised as an extension to the pre-existing WHOIS system. WHOIS was an early networked directory service, originally maintained by SRI International for the Defense Data Network. The WHOIS protocol is still widely used to allow domain ownership records in the Internet to be easily queried.

WHOIS++ attempted to address some of the short comings in the original WHOIS protocol that had become apparent over the years. It supported multiple languages and character sets to help with I18N issues, had a more advanced query syntax, and the ability to generate "forward knowledge" in the form of 'centroid' data structures that could be used to route queries from one server to another. The protocol was designed to be backward compatible with the older WHOIS standard, so that WHOIS++ clients could still extract meaningful information from the already deployed WHOIS servers.

Whilst WHOIS++ as a white pages directory service never really took off compared to competitors such as X.500, it did gain a notable amount of use in the United Kingdom as the underlying search and retrieval protocol of a number of subject based gateways funded as part of the Jisc Electronic library programme. This was achieved using software called ROADS that provided WHOIS++ base and index servers and CGI based web interfaces to WHOIS++ clients. The use of centroids to provide forward knowledge and query routing allowed a subject gateway to not only provide resources to academic users from their own database but also point them at other JISC funded subject gateways that might have useful information.

The WHOIS++ protocol is now designated by the IETF as a historic protocol and is no longer deployed in new systems or developed.

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๐Ÿ”— Kaktovik Iรฑupiaq Numerals

๐Ÿ”— Numbers ๐Ÿ”— Canada ๐Ÿ”— Arctic ๐Ÿ”— Writing systems ๐Ÿ”— Indigenous peoples of North America ๐Ÿ”— Canada/Canadian Territories ๐Ÿ”— Alaska

Kaktovik Iรฑupiaq numerals are a featural positional numeral system created by Alaskan Iรฑupiat.

Arabic numeral notation, which was designed for a base-10 numeral system, is inadequate for the Inuit languages, which use a base-20 numeral system. Students from Kaktovik, Alaska invented a base-20 numeral notation in 1994 to rectify this issue, and this system spread among the Alaskan Iรฑupiat and has been considered in other countries where Inuit languages are spoken.

The image at right shows the digits 0 to 19. Twenty is written as a one and a zero (I0), forty as a two and a zero (V0), four hundred as a one and two zeros (I00), eight hundred as a two and two zeros (V00), etc.

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๐Ÿ”— Lord Buckethead

๐Ÿ”— Biography ๐Ÿ”— Comedy ๐Ÿ”— Politics ๐Ÿ”— Biography/politics and government ๐Ÿ”— Politics of the United Kingdom

Lord Buckethead is a satirical political candidate who has stood in four British general elections since 1987, portrayed by several individuals.

The character, an intergalactic villain similar to the Star Wars character Darth Vader, was created by American filmmaker Todd Durham for his 1984 science fiction film Hyperspace. British video distributor Mike Lee adopted Lord Buckethead to stand in the 1987 UK general election and again in the 1992 general election. The character went unused until comedian Jonathan Harvey stood as Lord Buckethead in the 2017 general election; his televised appearance standing next to prime minister Theresa May went viral, drawing media coverage and an online following.

After the 2017 election, Durham asserted his ownership of the character and displaced Harvey. With Durham's authorisation, Lord Buckethead returned in 2019, now played by David Hughes; he appeared at Peopleโ€™s Vote rallies calling for a second Brexit referendum, and stood in the 2019 general election representing the Monster Raving Loony Party. Harvey also stood, using a new character, Count Binface.

๐Ÿ”— Linux Router Project

๐Ÿ”— Computing ๐Ÿ”— Computing/Software ๐Ÿ”— Computing/Free and open-source software ๐Ÿ”— Linux

The Linux Router Project (LRP) is a now defunct networking-centric micro Linux distribution. The released versions of LRP were small enough to fit on a single 1.44MB floppy disk, and made building and maintaining routers, access servers, thin servers, thin clients, network appliances, and typically embedded systems next to trivial.

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๐Ÿ”— Johns Hopkins Beast

๐Ÿ”— Systems ๐Ÿ”— Robotics ๐Ÿ”— Systems/Cybernetics

The Johns Hopkins Beast was a mobile automaton, an early pre-robot, built in the 1960s at the Johns Hopkins University Applied Physics Laboratory. The machine had a rudimentary intelligence and the ability to survive on its own. As it wandered through the white halls of the laboratory, it would seek black wall outlets. When it found one it would plug in and recharge.

The robot was cybernetic. It did not use a computer. Its control circuitry consisted of dozens of transistors controlling analog voltages. It used photocell optics and sonar to navigate. The 2N404 transistors were used to create NOR logic gates that implemented the Boolean logic to tell it what to do when a specific sensor was activated. The 2N404 transistors were also used to create timing gates to tell it how long to do something. 2N1040 Power transistors were used to control the power to the motion treads, the boom, and the charging mechanism.

The original sensors in Mod I were physical touch only. The wall socket was detected by physical switches on the arm that followed the wall. Once detected, two electrical prongs were extended until they entered the wall socket and made the electrical connection to charge the vehicle. The stairway, doors, and pipes on the hall wall were also detected by physical switches and recognized by appropriate logic.

The sonar guidance system was developed for Mod I and improved for Mod II. It used two ultrasonic transducers to determine distance, location within the halls, and obstructions in its path. This provided "The Beast" with bat-like guidance. At this point, it could detect obstructions in the hallway, such as people in the hallway. Once an obstruction was detected, the Beast would slow down and then decide whether to stop or divert around the obstruction. It could also ultrasonically recognize the stairway and doorways to take appropriate action.

An optical guidance system was added to Mod II. This provided, among other capabilities, the ability to optically identify the black wall sockets that contrasted with the white wall.

The Hopkins Beast Autonomous Robot Mod II link below was written by Dr. Ronald McConnell, at that time a co-op student and one of the designers for Mod II.

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๐Ÿ”— Digital Mobile Radio

๐Ÿ”— Telecommunications

Digital mobile radio (DMR) is a limited open digital mobile radio standard defined in the European Telecommunications Standards Institute (ETSI) Standard TS 102 361 parts 1โ€“4 and used in commercial products around the world. DMR, along with P25 phase II and NXDN are the main competitor technologies in achieving 6.25ย kHz equivalent bandwidth using the proprietary AMBE+2 vocoder. DMR and P25 II both use two-slot TDMA in a 12.5ย kHz channel, while NXDN uses discrete 6.25ย kHz channels using frequency division and TETRA uses a four-slot TDMA in a 25 kHz channel.

DMR was designed with three tiers. DMR tiers I and II (conventional) were first published in 2005, and DMR III (Trunked version) was published in 2012, with manufacturers producing products within a few years of each publication.

The primary goal of the standard is to specify a digital system with low complexity, low cost and interoperability across brands, so radio communications purchasers are not locked into a proprietary solution. In practice, given the current limited scope of the DMR standard, many vendors have introduced proprietary features that make their product offerings non-interoperable with other brands.

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๐Ÿ”— Dennis Ritchie

๐Ÿ”— Biography ๐Ÿ”— Computing ๐Ÿ”— Computer science ๐Ÿ”— Biography/science and academia ๐Ÿ”— New York (state) ๐Ÿ”— New York (state)/Hudson Valley ๐Ÿ”— Computing/Computer science ๐Ÿ”— Software ๐Ÿ”— Software/Computing ๐Ÿ”— C/C++ ๐Ÿ”— Japan ๐Ÿ”— New Jersey ๐Ÿ”— Linux

Dennis MacAlistair Ritchie (September 9, 1941 โ€“ c. October 12, 2011) was an American computer scientist. He created the C programming language and, with long-time colleague Ken Thompson, the Unix operating system and B programming language. Ritchie and Thompson were awarded the Turing Award from the ACM in 1983, the Hamming Medal from the IEEE in 1990 and the National Medal of Technology from President Bill Clinton in 1999. Ritchie was the head of Lucent Technologies System Software Research Department when he retired in 2007. He was the "R" in K&R C, and commonly known by his username dmr.

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๐Ÿ”— Strategic Computing Initiative

The United States government's Strategic Computing Initiative funded research into advanced computer hardware and artificial intelligence from 1983 to 1993. The initiative was designed to support various projects that were required to develop machine intelligence in a prescribed ten-year time frame, from chip design and manufacture, computer architecture to artificial intelligence software. The Department of Defense spent a total of $1 billion on the project.

The inspiration for the program was Japan's fifth generation computer project, an enormous initiative that set aside billions for research into computing and artificial intelligence. As with Sputnik in 1957, the American government saw the Japanese project as a challenge to its technological dominance. The British government also funded a program of their own around the same time, known as Alvey, and a consortium of U.S. companies funded another similar project, the Microelectronics and Computer Technology Corporation.

The goal of SCI, and other contemporary projects, was nothing less than full machine intelligence. "The machine envisioned by SC", according to Alex Roland and Philip Shiman, "would run ten billion instructions per second to see, hear, speak, and think like a human. The degree of integration required would rival that achieved by the human brain, the most complex instrument known to man."

The initiative was conceived as an integrated program, similar to the Apollo moon program, where different subsystems would be created by various companies and academic projects and eventually brought together into a single integrated system. Roland and Shiman wrote that "While most research programs entail tactics or strategy, SC boasted grand strategy, a master plan for an entire campaign."

The project was funded by the Defense Advanced Research Projects Agency and directed by the Information Processing Technology Office (IPTO). By 1985 it had spent $100 million, and 92 projects were underway at 60 institutions: half in industry, half in universities and government labs. Robert Kahn, who directed IPTO in those years, provided the project with its early leadership and inspiration. Clint Kelly managed the SC Initiative for three years and developed many of the specific application programs for DARPA, such as the Autonomous Land Vehicle.

By the late 1980s, it was clear that the project would fall short of realizing the hoped-for levels of machine intelligence. Program insiders pointed to issues with integration, organization, and communication. When Jack Schwarz ascended to the leadership of IPTO in 1987, he cut funding to artificial intelligence research (the software component) "deeply and brutally", "eviscerating" the program (wrote Pamela McCorduck). Schwarz felt that DARPA should focus its funding only on those technologies which showed the most promise. In his words, DARPA should "surf", rather than "dog paddle", and he felt strongly AI was not "the next wave".

Although the program failed to meet its goal of high-level machine intelligence, it did meet some of its specific technical objectives, for example those of autonomous land navigation. The Autonomous Land Vehicle program and its sister Navlab project at Carnegie Mellon University, in particular, laid the scientific and technical foundation for many of the driverless vehicle programs that came after it, such as the Demo II and III programs (ALV being Demo I), Perceptor, and the DARPA Grand Challenge. The use of video cameras plus laser scanners and inertial navigation units pioneered by the SCI ALV program form the basis of almost all commercial driverless car developments today. It also helped to advance the state of the art of computer hardware to a considerable degree. On the software side, the initiative funded development of the Dynamic Analysis and Replanning Tool, a program that handled logistics using artificial intelligence techniques. This was a huge success, saving the Department of Defense billions during Desert Storm.

The project was superseded in the 1990s by the Accelerated Strategic Computing Initiative and then by the Advanced Simulation and Computing Program. These later programs did not include artificial general intelligence as a goal, but instead focused on supercomputing for large scale simulation, such as atomic bomb simulations. The Strategic Computing Initiative of the 1980s is distinct from the 2015 National Strategic Computing Initiativeโ€”the two are unrelated.

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๐Ÿ”— The Basque-Icelandic Pidgin

๐Ÿ”— Languages ๐Ÿ”— Iceland

The Basqueโ€“Icelandic pidgin was a Basque-based pidgin spoken in Iceland in the 17th century. It consisted of Basque, Germanic and Romance words.

Basque whale hunters who sailed to the Icelandic Westfjords used the pidgin as a means of rudimentary communication with locals. It might have developed in Westfjords, where manuscripts were written in the language, but since it had influences from many other European languages, it is more likely that it was created elsewhere and brought to Iceland by Basque sailors. Basque entries are mixed with words from Dutch, English, French, German and Spanish. The Basqueโ€“Icelandic pidgin is thereby not a mixture between Basque and Icelandic, but between Basque and other languages. It was named from the fact that it was written down in Iceland and translated into Icelandic.

Only a few manuscripts have been found containing Basqueโ€“Icelandic glossary, and knowledge about the pidgin is limited.

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๐Ÿ”— List of Chinese Inventions

๐Ÿ”— Technology ๐Ÿ”— China/Chinese history ๐Ÿ”— China ๐Ÿ”— Lists ๐Ÿ”— Invention

China has been the source of many innovations, scientific discoveries and inventions. This includes the Four Great Inventions: papermaking, the compass, gunpowder, and printing (both woodblock and movable type). The list below contains these and other inventions in China attested by archaeological or historical evidence.

The historical region now known as China experienced a history involving mechanics, hydraulics and mathematics applied to horology, metallurgy, astronomy, agriculture, engineering, music theory, craftsmanship, naval architecture and warfare. By the Warring States period (403โ€“221 BC), inhabitants of the Warring States had advanced metallurgic technology, including the blast furnace and cupola furnace, while the finery forge and puddling process were known by the Han Dynasty (202 BCโ€“AD 220). A sophisticated economic system in imperial China gave birth to inventions such as paper money during the Song Dynasty (960โ€“1279). The invention of gunpowder during the mid 9th century led to an array of inventions such as the fire lance, land mine, naval mine, hand cannon, exploding cannonballs, multistage rocket and rocket bombs with aerodynamic wings and explosive payloads. With the navigational aid of the 11th century compass and ability to steer at high sea with the 1st century sternpost rudder, premodern Chinese sailors sailed as far as East Africa. In water-powered clockworks, the premodern Chinese had used the escapement mechanism since the 8th century and the endless power-transmitting chain drive in the 11th century. They also made large mechanical puppet theaters driven by waterwheels and carriage wheels and wine-serving automatons driven by paddle wheel boats.

The contemporaneous Peiligang and Pengtoushan cultures represent the oldest Neolithic cultures of China and were formed around 7000 BC. Some of the first inventions of Neolithic China include semilunar and rectangular stone knives, stone hoes and spades, the cultivation of millet and the soybean, the refinement of sericulture, rice cultivation, the creation of pottery with cord-mat-basket designs, the creation of pottery vessels and pottery steamers and the development of ceremonial vessels and scapulimancy for purposes of divination. The British sinologist Francesca Bray argues that the domestication of the ox and buffalo during the Longshan culture (c. 3000โ€“c. 2000 BC) period, the absence of Longshan-era irrigation or high-yield crops, full evidence of Longshan cultivation of dry-land cereal crops which gave high yields "only when the soil was carefully cultivated," suggest that the plough was known at least by the Longshan culture period and explains the high agricultural production yields which allowed the rise of Chinese civilization during the Shang Dynasty (c. 1600โ€“c. 1050 BC). Later inventions such as the multiple-tube seed drill and heavy moldboard iron plough enabled China to sustain a much larger population through greater improvements in agricultural output.

For the purposes of this list, inventions are regarded as technological firsts developed in China, and as such does not include foreign technologies which the Chinese acquired through contact, such as the windmill from the Middle East or the telescope from early modern Europe. It also does not include technologies developed elsewhere and later invented separately by the Chinese, such as the odometer, water wheel, and chain pump. Scientific, mathematical or natural discoveries, changes in minor concepts of design or style and artistic innovations do not appear on the list.

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